Badges update automatically and link to the mod page on MineUniverse.
v5.10+ is part of the upcoming v6.0 update, a complete overhaul of DeceasedCraft, completely new districts, new weapon playstyle, more guns, new zombies, and more. We have finally reached a point where we're happy to release this beta version to the public — do give us feedback on our Discord!
The Wasteland and Abyss districts are not present, meaning the endgame and high-tier gear is not available!
If you would prefer a more complete experience, download v5.5.5 instead, and keep your eyes peeled for v6.0's eventual release. Alternatively, support us on Patreon for closed betas and development updates!

The teaser trailers were filmed using a special DH Edition, which we have included in the beta section. Do note you will most likely need a powerful PC to run this at a playable FPS — you have been warned!
If you did not spawn in a medium/large Suburb Residential District, consider generating a new world, as it may affect your gameplay.
We will try our best, but there is no gurantee the beta will be compatible with the final v6.0 version!

"Every breakthrough has a cost."
Succumbing to greed, the infection comes too soon for the inhabitants of this modern civilization. Strive and survive among the ruins in this handcrafted zombie survival modpack.
Inspired by Project Zomboid and 7 Days to Die, DeceasedCraft offers vast, custom, procedurally generated cities to explore, loot and eventually conquer, with a focus on semi-realistic gameplay and tech progression that rewards exploration and scavenging. Battle hazardrous infected across the city districts to uncover the cause of and eventually cure this strange illness.
Claim a building, establish a base, but beware... the hordes approach, and they only grow stronger over time.



Minimum RAM Allocation:
Singleplayer: 5GBClient: 5GBServer: 8GBRecommended RAM Allocation:
Singleplayer: 8GBClient: 8GBServer: 10GB+Recommended DH RAM Allocation:
Singleplayer: 10GBClient: 10GBServer: 12GB+Please always use the latest versions to ensure the best experience!
Note: If hosting through online websites, make sure the Enable Command Blocks setting is enabled, as some features like multiblocks and vehicle spawns depend on them!
Please do not use Optifine! The modpack already has Embeddium, which does many of the same things.
If your PC supports shaders, it is highly recomended you use them for the visuals! All pictures were taken with Complementary/Reimagined Shader Pack.
Please make sure the modpack is installed through a proper launcher as all the client configs are necessary for the best experience to prevent a bunch of key bindings conflicts.
Do not download the server pack and use it as your game file, as it is missing a lot of client optimization mods!

There are no plans to add the Nether or the End!
Phase 1 for the game is now complete! It features the wasteland, special enemies that live within, and armor set bonuses.
Phase 2 (Incursion Update) is now complete! It adds new landmark buildings, more bosses and enemy types, and more mechanics.
Phase 2.5 (Arsenal Update) is now complete! It adds realistic guns, cannons, main questline and objective, environmental story telling, revamed armor sets, reworked horde system and new dimension.
Phase 3 (v6.0) is currently ongoing!
Feel free to make suggestions on our Discord!

The DeceasedCraft Team
TqLxQuanZ - Project Lead
_C70_ - City Builder
AltoOrbita - Writer/Assistant/Artist
Mod Authors
Mcjty - The Lost Cities
legsandarms - Undead Revamped
Bogdan_Off - Misc. Modding Support
v5.0 Translation Credits
Paltia - zh_cn Translation
Kanawa - ru_ru Translation
WolfOruS98 - it_it Translation
don_sick_ato - ko_kr Translation
EddyAM2689 & Amalia - es_es Translation
v6.0 Translation Credits
VM 汉化组 - zh_cn Translation



