Mod that ensures you only lose saturation if you are healed
Adds Quark sorting to inventories you encounter in deceased craft
Greatly improves Lost Cities chunk generation
Features and spawners are now initialised on a per-chunk basis as soon as the chunk is promoted to a world chunk
Multi-chunk process features are not possible
The only one present is saplings growing into trees, but I felt the trade-off was worth it as it reduces lost cities' contribution to server lag to close to 0
Cities still contain full trees from the terrain, but feature tress (like in small parks) will be saplings now, and will grow if you hang around them like a normal sapling
Skip InControl's mob spawning check for if the hitbox collides with a block
This wasn't working anyway (or something else was breaking it) and was causing hangs as it would check in blocked chunks contributing significant server lag