CraftScribe lets you create your own crafting recipes without writing a datapack or a single line of JSON. Press K in game, fill in a small form, and your recipe is ready a moment later.
Open the editor with the K key (rebindable in Controls). Type item IDs into the 3×3 grid, enter the result and its quantity, choose a mode, and click Save. The game reloads on its own and the recipe appears in the crafting table.
Recipes are saved inside the world you are playing in, so every world can have its own crafting rules. Nothing leaks from one save to another.
Any item added by another mod can be used if you know its ID, for example modid:item_name.
CraftScribe must be installed on both the client and the server. In singleplayer, the world owner can use the editor. On a server, only operators can create recipes.
This is the first release. You can create recipes, but there is no in-game list to edit or delete them yet. For now, you can remove a recipe by deleting its file in the world's datapacks/craftscribe_recipes folder. Item IDs are typed by hand.
A recipe list with edit and delete, item search by name, and the ability to disable existing recipes.