CustomBarrier is designed for map makers, server administrators, and creators. It introduces a highly configurable barrier block featuring selective player pass-through, custom particle effects, and optional opaque rendering.
Whether you are building a VIP area, a progression-locked dungeon, or complex adventure maps, CustomBarrier gives you total control over who gets to pass.
Effect Block
A block that applies a status effect to any living entity touching it. Usage
Place the Effect Block
Right-click it as a creative op (offhand empty, not holding the effect block item)
Enter the effect string: <effect_id> <duration_ticks> <amplifier> (e.g. minecraft:speed 100 2)
Press Save — any entity that walks through the block receives the effect
To configure a block, simply right-click it with an empty offhand while in Creative mode (and holding any item other than the barrier itself).
| Mode | Check Field Value | Behavior |
|---|---|---|
TAG |
Scoreboard tag (or comma-separated list) | Player must have all listed tags to pass. |
PLAYER |
Display name (or comma-separated list) | Player's display name must match to pass. |
PREDICATE |
Loot predicate ID | Evaluated via vanilla PredicateManager. (Great for use with Misode's Predicate Generator) |
MAINHAND |
Item ID | Player must have the item in the main hand to pass. |
1.19.2≥0.16.0≥0.77.0+1.19.2This project is licensed under the MIT License. Feel free to include it in your modpacks!