This is a mod made specifically to make mob spawners (not trial spawners) significantly harder to deal with via multiple avenues of pain.
Spawners will randomly select up to 7 actions that they can perform. These include periodic effects such as knocking away players, and active responses, such as performing actions when broken.
Additionally, spawners have the chance to become mimics when broken. The Spawner Mimic is a fast and heavily armoured mob that will continue to spawn other mobs from the original spawner nbt.
Lastly, the mining speed of spawners has been modified.

All three major features can be controlled by gamerules and NBT data. Allowing builders and datapack makers to intentionally produce dungeons that exploit these features. For spawners with no NBT from this mod, they will generate it themselves on the next tick.
Spawners can chance to perform actions on an interval.

These actions will generate with a random effect radius, interval, and efficacy. All three are indicated by a shrinking floor particle.
There are two types of effect that can trigger when a spawner is broken.

Reforge and break actions pull from the same pool of possibilities:
spawnerActionChance
spawnerMimicChance
spawnerMiningSpeedModifier