This project adds cursed classes, armors, rings, and much more.
Buffs:
Constant light regeneration (similar to Regeneration I)
+30% healing from items
Passive slow falling
Extra damage to undead mobs (zombies, skeletons, wither)
Hunger decreases more slowly
Debuffs:
Takes increased damage at night
Weakness in the Nether
Cannot use cursed items
Reduced damage against neutral animals
Buffs:
Immune to fire and lava
Constant Strength I
Regenerates health when killing mobs
Extra buffs in the Nether
Debuffs:
Takes damage in daylight (light burning effect)
Water causes damage (like Endermen)
Harmed by healing potions (inverted effect)
Buffs:
Increased speed (Speed I)
Increased bow damage
Regeneration in forests and jungles
Reduced mob detection (lower aggro range)
Debuffs:
Lower defense (takes more damage)
Weakness in deserts and the Nether
Weaker melee combat
This project is currently in development, please report any bugs or issues.