A high-speed mech combat mod featuring pilotable Armors, boosting, FCS targeting, customizable parts, and a variety of weapons.
Minecraft 1.20.1 | Forge 47.x | Java 17
CrossArmor is a high-speed mech combat mod that adds pilotable combat machines called Armors to Minecraft.
Take control of an Armor and fight using Boost, Quick Boost, aerial movement, FCS targeting, rifles, missiles, melee weapons, shields, and other equipment.
Each Armor has different mobility, armor, energy performance, FCS characteristics, and handling. Machines are designed around different combat roles rather than simply making every new Armor stronger than the previous one.
⚠ CROSSARMOR IS CURRENTLY IN BETA
CrossArmor is still under active development.
Features, controls, balance, Armor specifications, weapons, animations, HUD elements, customization systems, and other mechanics may change during development.
Enter an Armor and control it directly.
Different machines have different characteristics, including:
Mobility
Armor
Energy performance
Boost performance
Ground mobility
Aerial mobility
Weapon characteristics
FCS performance
Lightweight machines may specialize in mobility and aerial combat, while heavier machines may trade speed for increased armor, stability, or firepower.
CrossArmor focuses on fast, three-dimensional combat.
Armors can use systems such as:
Boost
Quick Boost
Aerial movement
Vertical movement
Ground hovering
Use your machine's mobility to evade attacks, rapidly change position, close the distance, or engage enemies from the air.
CrossArmor uses an FCS-based targeting system designed for Armor combat.
FCS characteristics can include:
Lock Distance
Lock Speed
Lock Area
Tracking Performance
Multi-Target Capability
Combat HUD systems provide additional targeting and machine information during battle.
CrossArmor includes multiple types of weapons designed for Armor combat.
Examples include:
Rifles
Beam Rifles
Machine Guns
Precision Weapons
Bazookas
Railguns
Missiles
Missile Pods
Sabers
Shoulder Weapons
Shields
Different weapons are intended for different ranges and combat situations.
More weapons are planned for future updates.
CrossArmor includes an Armor assembly system.
Current major component categories include:
HEAD
CORE
ARMS
WAIST
Parts from different machines can be combined to create different Armor configurations.
The Assembly system is still under development.
Some combinations of Armor parts may currently have positioning or alignment issues.
If a part is misaligned, its position can be manually corrected using the F8 adjustment function.
Part positioning, compatibility, statistics, animations, and other Assembly behavior may continue to change during development.
Armors can be visually customized using the paint system.
Paint and other customization functionality are also still being improved.
CrossArmor currently contains multiple Armors developed by different manufacturers and organizations within its original setting.
Each machine has its own design philosophy, mobility, armor, handling, FCS characteristics, and intended combat role.
More Armors will be added as development continues.
Note: The technical sheets shown below are currently available in Japanese only. English versions are planned for the future.

Developer: World Allied Forces
Designer: Kamui
The original Cross Armor and the foundation of the series.
Designed around the idea of protecting its pilot and increasing their chances of returning alive from the battlefield.

Owner: GOD HOUSE
Pilot: Kamui
A personally modified version of the original Cross Armor.
Several systems were redesigned or removed to reduce weight and adapt the machine to Kamui's preferred combat style.

Developer: Mizusawa Industries × Rondenion Aegis
A lightweight Armor specializing in ground hovering and forward mobility.
Its exposed frame and minimal armor reduce weight, while specialized components provide stable high-speed movement.

Developer: Vector Aerospace Corporation
A machine developed from the abandoned Cross Armor No.2 project.
Most transformation equipment was removed, resulting in a lighter frame with improved mobility and energy performance.

Developer: Silva Engineering
A secret one-off Armor developed using information from the Wing Rider.
Its extremely high responsiveness and mobility make it difficult for an ordinary pilot to control.

Developer: MARK. / Bastion Dynamics
A mass-production medium-weight Armor.
Grande emphasizes stability, protection, ease of operation, and reliable ground performance.

Affiliation: W・FOX / World Fox
A heavy ground-focused Armor.
Its aerial mobility is limited, but additional boosters allow the massive machine to maintain surprisingly strong mobility while fighting on the ground.

Developer: Moonlight Corporation
A high-performance heavyweight general-purpose Armor.
Although heavier and slower than Sagittarius in some areas, it provides strong aerial mobility for its weight class, thick armor, and excellent overall combat performance.
Currently, an Armor can be obtained using a command.
/give @p crossarmor:grande_right_smg_spawn_egg
Use the Spawn Egg to deploy the Armor.
Obtain a Repair Kit with:
/give @p crossarmor_info:repair_kit
Shift + Right Click with the Repair Kit to repair your Armor.
| Key / Input | Action |
|---|---|
| W / A / S / D | Movement |
| Space | Jump |
| Shift | Quick Boost |
| Left Click / Right Click | Fire held weapons |
| Q / E | Use shoulder weapons |
| Tab | Open Armor UI |
| G | Open Assembly |
| Y | Stand up / Crouch |
| C while crouching | Exit the Armor |
| F8 | Open detailed Armor part adjustment |
Note: CrossArmor is currently in Beta. Controls and key bindings may change in future versions.
Minecraft: 1.20.1
Mod Loader: Forge 47.x
Java: Java 17
GeckoLib is required for CrossArmor's models and animations.
Required.
CrossArmor Info Addon provides important supporting functionality used alongside CrossArmor, including FCS/HUD and Armor/parts information systems.
Make sure both required dependencies are installed.
Optional — Not required to run CrossArmor.
Explosion Overhaul is recommended for players who want more powerful and visually impressive explosions during Armor combat.
It enhances explosion effects, sounds, and the overall presentation of missiles and explosive weapons.
CrossArmor can still be played without it.
CrossArmor currently does not have full English in-game localization.
The current version is primarily developed in Japanese.
Some menus, HUD elements, item information, settings, and other in-game text may only be available in Japanese.
English localization is planned for a future update.
CrossArmor Beta version 1.0.0 and earlier requires additional configuration files.
Download: CrossArmor Config Pack
After downloading, extract the ZIP file and place the included configuration files in the appropriate folders:
.minecraft/config/world/serverconfig/This is particularly important when using CrossArmor in multiplayer or on a dedicated server.
Without the correct configuration files, some systems may behave differently from their intended settings or may not function correctly.
Configuration handling is planned to be improved in future versions.
Please be aware of the following limitations in the current version:
Full English localization is not yet available.
Some Armor part combinations may have alignment or positioning issues.
Misaligned parts can be manually corrected using the F8 adjustment function.
Some functionality currently requires separately provided configuration files.
Server configuration handling is still being improved.
Armor and weapon balance may change.
Some animations and part combinations are still being adjusted.
Features may be added, changed, or removed during development.
CrossArmor supports multiplayer, but multiplayer functionality is still under development and testing.
For multiplayer use, make sure the client and server use compatible versions of:
CrossArmor
CrossArmor Info Addon
Required dependencies
Configuration files
Server administrators should also make sure the provided server configuration files are correctly installed.
CrossArmor is an actively developed project.
Future updates are planned to introduce and improve:
New Armors
New weapons
New Armor parts
FCS systems
HUD systems
Combat mechanics
Animations
Assembly functionality
Customization
Balance
New manufacturers
New technologies and systems
CrossArmor also features its own original machines, manufacturers, technologies, and worldbuilding.
Some parts of CrossArmor's development use AI tools as development assistance.
AI may be used for:
Translation assistance
Programming and debugging assistance
Code review and troubleshooting
Technical research
Documentation and text preparation
AI is used as a supporting development tool.
The project's concepts, gameplay direction, Armor designs, balancing decisions, worldbuilding, and final implementation decisions are managed by the developer.
AI-assisted translation may also be used for the CurseForge project page, documentation, update notes, and future localization.
If you encounter a problem, please provide as much of the following information as possible:
latest.log
Crash Report, if available
Steps to reproduce the problem
Other installed mods
For Armor part alignment problems, please also include the HEAD / CORE / ARMS / WAIST combination you were using.
For multiplayer problems, please mention whether the issue occurred on the client or server.
Detailed reports make problems significantly easier to reproduce and fix.
Thank you for trying CrossArmor.
CrossArmor is still growing, and more Armors, weapons, parts, manufacturers, and combat systems are planned for future updates.