Cross Server Shops:
Cross Server Shops links Lightman's Currency shops across multiple Minecraft worlds through one always-on Node relay. Players buy from another world's shop in Lightman's own trader screen, opened from a Trading Terminal. The buyer pays on their world. The shop owner is paid on the world that holds the stock. No database, proxy, or Velocity setup is required. Created for CTE2 Servers
Cross-Server Shops:
- Shops from every linked world show on the Trading Terminal, tagged with that world's display name
- Sale trades are shared. A shop buying from a player, and barter trades, stay on the world that owns them.
- Out-of-stock sales are hidden, and return after a restock syncs
- A world that goes quiet drops off the list, and its shops return when it connects again
- The first buyer locks the stock. If they cannot pay, or the hold runs out, the items go back on the shelf
- Payment uses the coin slots, the wallet, and the bank account
- Shops whose owner has not played on that world for the configured number of days are hidden, and return the next time they play there
- Team shops with no single player owner stay visible
- Optional limit so only shops with a network upgrade are synced