Create: Stressbound is a Minecraft 1.21.1 NeoForge addon for Create 6. It adds server-friendly wireless stress links that can bridge rotational power between local Create networks, remote machines, Create contraptions, trains, and compatible moving structures.
Instead of running shafts across long distances, players can bind a Stress Transmitter to a Stress Receiver with the Kinetic Binder. The receiver then outputs the transmitter's rotational speed while still respecting stress budgets and server-side limits.





The bundled tumbler template demonstrates analog redstone throttling as a feedback controller. A simulated:gimbal_sensor reads tilt, Create redstone links cross-feed that signal, and Stress Receivers throttle the opposite thrusters to push the body back toward level.
Stress Transmitter, Stress Receiver, and Kinetic Binder.Create: Stressbound.1.21.121.1.x6.0.101.0.82+1.0.621Optional compatibility targets:
Stress Transmitter next to an existing powered Create kinetic network.Stress Receiver where you want remote rotational output.Kinetic Binder to store it.Useful interactions:
Kinetic Binder to clear that receiver's link.Kinetic Binder to clear the stored transmitter selection.Place the bundled compass tumbler structure with:
/place template create_stressbound:stressbound/tumbler
The template uses a motor/transmitter bank as its remote stress source, four side receivers with propellers for corrective thrust, a center receiver with a gyroscopic propeller bearing, and four redstone-link channels driven by the gimbal sensor. Because this is a feedback build, keep redstoneEvaluationIntervalTicks at 1 so output changes follow the tilt signal every tick.
Stressbound is designed to avoid turning remote transmission into free power.
Each receiver reserves a configurable SU budget. During evaluation, the transmitter checks the available stress of its local network and grants output only if the linked receivers fit within the configured limits.
Important behavior:
0 to stopped at signal 15.The following commands require permission level 2:
/stressbound links list
/stressbound links remove <uuid>
/stressbound links removeplayer <player>
/stressbound links setstress <uuid> <su>
/stressbound links setallstress <su>
/stressbound compat
For high-speed testing, raise the reserved stress budget of existing links:
/stressbound links setallstress 8192
If that is still not enough for your setup, raise it further:
/stressbound links setallstress 16384
The common config is generated at:
config/create_stressbound-common.toml
Common options:
defaultRequestedStress: default SU reservation for newly bound receivers.maxStressPerLink: maximum SU per link. Use -1 for unlimited.strictOverloadMode: when enabled, over-budget transmitter groups stop instead of partially granting receivers.evaluationIntervalTicks: base server tick interval for recalculating link state and stress budgets.redstoneEvaluationIntervalTicks: faster interval used while redstone throttling is enabled. Keep this at 1 for feedback builds such as the tumbler template.maxLinksPerPlayer: maximum active links owned by one player.maxReceiversPerTransmitter: maximum receivers bound to one transmitter.transmitterPoweredStops: redstone signal throttles transmitter output.receiverPoweredStops: redstone signal throttles receiver output.Existing links store their RequestedStress in world data. Changing defaultRequestedStress affects new links only. To update existing links, rebind them or use:
/stressbound links setallstress <su>
Current support:
For server safety, moving receivers do not continuously rewrite Create kinetic networks while riding moving entities. Links remain saved and recover when endpoints return to a supported static/runtime state.