This mod primarily adds two blocks for transferring and storing Create's heat energy in the game.
Mined with a stone pickaxe or higher. Can be quickly dismantled with a wrench. Has 4 block states, consistent with the block states of a Blaze Burner.
Transmits heat, similar to pipes. Automatically connects adjacent Thermal Block into a single network (maximum connection distance can be modified in the config file).
For a group of connected Thermal Block, there is an internal shared heat storage system.
Heat can be added to the shared storage by heating any block in the network from below.
createheat:should_heat block tag, or a Boiler), the block will change its state to a heating state (depending on the stored heat. Heat consumption per state is configurable; it will provide the highest possible heat level).createheat:heat, the block will change its state to a heating state (conditions as above).Mined with a wooden pickaxe or higher. Can store heat. Has 3 block states, corresponding to: No Heat, Regular Heat, and Super Heat.
When in the Normal Heating Heat or Super Heating Heat state, it damages entities standing on it, similar to a Magma Block.
When connected to a Thermal Block network, it is automatically integrated into the network's heat storage system. It changes its own block based on the amount of heat stored in the network, and will turn into corresponding blockstate if the heat is sufficiently high.
Adds one recipe type.
Consumes heat to transform a block from one state to another.
Supports adding custom state-based heaters via data packs.
Content (like blocks, items) only appears if the corresponding mod is installed.
Adds one block.
Dragon Fire Input: Used to convert Dragon Breath into heat.
Data packs can be used to customize the amount of heat provided by the breath of different dragon types and different growth stages.