Most implementations of electricity in Minecraft mods are really basic, like a one-way fluid simulation.
This implementation is different, it realistically simulates current flow. Sources now induce voltage instead of generating an abstract unit called 'fe', devices don't consume these units, instead they allow current flow and use that current flow to do work. This allows for short-circuits, voltage drops, energy losses etc.
The name comes from polish "elektroenergetyka", which means electrical power engineering.
And yes, it's fully compatible with Create: Aeronautics.
Electricity provides a nice and elegant way of moving energy. Additionally, electricity can be used directly with electrical components like pumps, heaters etc. Forge Energy powered blocks, through a converter, and electrified railways. Yes, real working electrified railways.
Since this implementation has nothing to do with FE, there is a special block to convert electricity - FE.
The primary focus is to provide an elegant way to move energy through electricity.
In fancy words this mod focuses on the generation, transmission, distribution and utilization of electric power.
This mod aims to:
Complexity:
Electricity stays functional on unloaded chunks. Most electric components work on unloaded chunks, which may be really useful when making long transmission lines and on multiplayer.
The electrical simulation also runs on a separate thread.
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