Turns Create's clipboard into a working materials ledger — expand a product list into raw materials, check them off against your storage, and automate the crafting.
Create's clipboard is great for jotting down what you need, but it stops there: it cannot tell you what a stack of precision mechanisms is actually made of, and it will not help you gather or craft any of it. Create Clipboard Box adds that missing layer. It reads your clipboard, recurses the whole recipe tree down to raw materials, writes the result back onto a second clipboard, then pulls those materials from storage you bind, crafts the intermediates, and deposits the products — all driven by a few /ccb commands.
The mod adds no blocks or items of its own. It is a tooling and automation layer on top of create:clipboard.
/ccb expandHold your product list on a clipboard in your main hand and an empty clipboard in your off hand, then run /ccb expand. The mod walks the crafting recipe tree for every unchecked entry, recursing through intermediate products until it reaches raw materials, then writes the tallied totals onto the off-hand clipboard — same format, same checkboxes, paged automatically.
/ccb bindPoint your crosshair at a block and bind it as an input (materials come from here), an output (products go here), or a workbench. Bound blocks are drawn with unobstructed coloured outlines — green for inputs, red for outputs, yellow for workbenches — so you can see the whole setup at a glance without anything being hidden behind terrain.
Bindings live for the current session only and are cleared when you leave the world. Inputs and outputs can be bound in multiples, so one order can draw from and deliver to several chests.
/ccb craftOne command starts a single-pass crafting run:
It crafts as much as your materials allow rather than failing outright on a shortfall, and it writes its progress back as it goes — so if a run is interrupted, re-running /ccb craft resumes instead of redoing finished work. Running /ccb craft again cancels a run in progress. Failures report the specific bottleneck in plain item names rather than a generic error.
How it runs depends on where you are:
| Environment | Execution |
|---|---|
| Singleplayer | Direct server-side operation, any loaded and bound block, unlimited range |
| Multiplayer, server without this mod | Client-side GUI automation — your character stands still and works through the bound containers and workbench |
| Multiplayer, server with this mod | Server-side direct execution via a request packet |
The mod works installed on the client alone — on a vanilla or unmodded server the GUI-automation path handles everything, and no operator permissions are required, because the main /ccb commands are client commands. Installing it on the server as well is optional and switches crafting over to direct server-side execution, which is faster and more reliable.
Page Down or /ccb treeAn interactive canvas view of any expanded recipe tree. Pan, zoom, and edit in place:
Shift+scroll for ±1, Ctrl+scroll for ±64, middle-click to type an exact amount. Changing a quantity recomputes only that subtree and raises ancestor amounts to match.The tree editor also opens with no history, so you can build an order from scratch without running /ccb expand first.
Page UpToggle item-check mode, then right-click any container while holding a clipboard. The mod reads its contents and deducts them from your clipboard entries — quantities go down, and entries that are fully covered get ticked off. A chest holding 64 of a 256-material requirement updates the line to 192; a chest that fully covers a 32-item requirement ticks it off.
Reaching containers without opening a GUI is a deliberate design point: Create's item vault has no GUI at all, so its inventory is never sent to the client. This mod reads it authoritatively on the server thread instead, so vaults and barrels work exactly like chests. Shift+right-click still places the clipboard as a block, as in vanilla Create.
/ccb barrel and /ccb vaultPack the unchecked materials from your held clipboard into mixed-content barrels or Create item vaults, filling slot by slot across multiple containers as needed. Overflows drop at your feet rather than vanishing. Requires creative mode or operator permissions, since it generates items.
| Minecraft | 1.21.1 |
| Mod loader | NeoForge 21.1.220 or newer |
| Dependency | Create 6.0.10 – 6.0.x |
| Side | Client required; server installation optional |
| Optional | JEI 19.37+ (used for faster recipe layout on the multiplayer automation path; the mod falls back to direct clicking when absent) |
| Command | What it does |
|---|---|
/ccb expand |
Expand the main-hand product list into raw materials on the off-hand clipboard |
/ccb craft |
Start a crafting run; run again to cancel |
/ccb bind input\|output\|workbench |
Bind the targeted block to a role |
/ccb unbind [all] |
Clear one or all bindings |
/ccb list |
List current bindings |
/ccb tree |
Open the crafting tree editor |
/ccb barrel / /ccb vault |
Pack clipboard materials into barrels / item vaults |
/ccb debugstate |
Dump the automation state machine to chat for troubleshooting |
/ccb reload |
Reload the config without restarting |
/ccb debug [on\|off\|always\|now] |
Diagnostic logging controls |
/ccb debugbind input\|output\|workbench <pos> |
Bind a block by coordinate instead of by crosshair |
All rebindable in Options → Controls → Create Clipboard Box.
| Default | Action |
|---|---|
Page Up |
Toggle material check mode |
Page Down |
Open the crafting tree editor |
Insert / Home / End |
Toggle input / output / workbench bind mode |
Delete |
Toggle unbind mode |
A config file is generated on first launch. Useful options:
forceRawItems — item IDs to always treat as raw materials and never decompose further. Defaults cover slime balls, andesite and andesite alloy. Useful when your modpack has a recipe for something you would rather buy or mine.forceRawCreativeIngredients — also treat everything in the creative Ingredients tab as raw (on by default).preferredItems — which candidate wins for multi-choice ingredients, with * wildcards. This is what keeps "any planks" from silently meaning acacia.macroMaxSetsPerPacket, macroTickWait — tuning for the multiplayer automation path: how many sets to lay out per packet, and a global wait multiplier if the macro is outpacing a laggy server.debugLogMode — OFF, FAILURE (default) or ALWAYS. On failure the mod dumps the full crafting state to logs/createclipboardbox/ as a human-readable log plus a complete NBT snapshot, so a bug report can be replayed. Can be overridden per-launch with -Dcreateclipboardbox.debugLog=ALWAYS for diagnosing a server you cannot edit.Edit and run /ccb reload — no restart needed.
Bug reports and suggestions are welcome — please include your NeoForge, Create and mod versions, and if a craft failed, the log from logs/createclipboardbox/ if you have it. That snapshot contains everything needed to reproduce the run.