
Create TNT replaces Minecraft's vanilla TNT explosions with high-explosive artillery-style blasts inspired by Create Big Cannons, featuring thick smoke plumes, expanding blast waves, and visceral camera shake.
createtnt-<version>.jar into your .minecraft/mods folder.This mod requires both client and server for full functionality on most versions. The 1.8.9 build is client-side only and can be used on vanilla servers.

| Minecraft | Loader | Status | Version type |
|---|---|---|---|
| 26.1.2 | Fabric | ✅ Supported | Latest |
| 1.21.11 | Fabric | ✅ Supported | Stable |
| 1.21.1 | Fabric | ✅ Supported | Stable |
| 1.21.1 | NeoForge | ✅ Supported | Stable |
| 1.20.1 | Fabric | ✅ Supported | Stable |
| 1.20.1 | Forge | ✅ Supported | Stable |
| 1.12.2 | Forge | ✅ Supported | Legacy |
| 1.8.9 | Forge | ✅ Supported | Client-only |
Required dependencies: None (no Fabric API or other library mods needed).
Known incompatibilities: None known. Should work alongside Sodium, Iris, and other optimization mods.
Does this need to be installed on the server?
Most versions require both sides for the full enhanced explosion physics. The 1.8.9 build is client-side only and works on vanilla servers by intercepting explosion packets.
Is this compatible with other explosion mods?
This mod replaces vanilla TNT explosion handling. Compatibility with mods that also modify explosions may vary.
Can I use this in my modpack?
Yes! You are free to include this mod in any Modrinth or CurseForge-hosted modpack.
Does this change block destruction mechanics?
Yes — the server-side versions use energy-transfer block destruction instead of vanilla's spherical blast, creating more realistic craters.
I found a bug, where do I report it?
Report issues on the [GitHub issue tracker](https://github.com/Sekai0NI0itamio/ModItamio/issues?q=is:issue label:createtnt). Please include your Minecraft version, modloader, mod version, and a crash log if applicable.
If you enjoy this mod, consider supporting development:
The entire particle system (smoke cloud spawning, blast wave effect, mutual repulsion physics, turbulence), smoke sprite textures, explosion boom sound assets, and camera shake physics are from Create Big Cannons by Cannoneers of Create (rbasamoyai), used and adapted under license:
Create Big Cannons on Modrinth · GitHub
Explosion mechanics/destruction physics were referenced from CBC and adapted with my own modifications.