Have you ever wanted a blood & gore mod that's more than just particle effects?
Do you want blood that spatters to walls, floors, and ceilings?
Do you want to have visual feedback for the damage that you're doing to enemies?
Then this is the mod for you! Out of the box this mod comes with several features such as:
After a long hiatus due to personal life/work being hectic for the past year, I've returned to working on some of my side projects, which includes Bloody Bits! As of right now V1.3.4 is out for 1.20.1 Forge, which should fix a lot of the crashing issues that players were experiencing previously.
I intend to fix any other issues that are causing that version to crash, but my main focus now will be a rewrite of the project to Neoforge-1.21.1. This will be the main version that I support moving forward with the Forge-1.20.1 version receiving bugfix updates.
An entity will leave different colored blood spatters depending on its defined blood color. Out of the box all entities will default to a red color (this includes most modded entities as well), but any entity can be configured to have any blood type. In the mod's config there will be some default overrides such as spider blood being green and enderman blood being purple.
Blood spatters will slowly slide down when on a wall.
When blood spatters on the ceiling it will begin to drip.
When a blood spatter comes into contact with water (rain or a body of water) it will wash away.
WORK IN PROGRESS. I'm remaking this entire system as it didn't play nice with a lot of mods and entities in general. This system should remain as false to prevent any potential issues. There may be some more updates relating to this system in the future. Stay tuned!
If you are using Xaero's Minimap, and the blood spatters/chunks are clogging up the minimap, it's possible to easily append my blood spray entities to Xaero's config so that they're ignored. It's under their xaerominimap_entities.json config file. Here's an example of it with my change:
"excludeList": [
"bloodybits:blood_chunk",
"bloodybits:blood_spray",
"minecraft:glow_item_frame",
"minecraft:item_frame"
]
This should prevent blood spray and blood chunk entities from clogging up the minimap. Please let me know if other minimap mods have this same issue, and I can take a look at possible solutions for them as well.