Cobblemon Dungeon adds configurable dungeon-style content to Cobblemon.
Build and edit dungeons directly in-game using the dungeon editor, including dungeon areas, gates, progression conditions, trainer encounters, boss battles, Join NPCs, and clear rewards.
Dungeon data can also be adjusted with JSON files, allowing server owners and map creators to create custom adventure content without hardcoding everything into the mod.
The mod is designed for multiplayer use with shared dungeon spaces and individual player progression. Multiple players can enter the same dungeon at the same time, while battle progress, gate unlocks, rewards, and completion status are handled separately for each player.
Cobblemon Dungeon includes an in-game dungeon editor to make dungeon setup easier.
The editor is designed to help server owners configure dungeon areas, gates, bounds, dungeon flow, trainer slots, and other dungeon-related data without relying only on manual JSON editing.
This is useful when creating or adjusting dungeons directly inside the game world.
For testing and setup reference, Cobblemon Dungeon includes debug commands that can instantly generate sample dungeon structures.
These commands are useful for checking how the dungeon system works, testing battles, and using the generated dungeon as a reference when building your own content.
Debug commands:
/dungeon debug instanttest/dungeon debug instantbosstest/dungeon debug instanttest creates a basic test dungeon for checking normal dungeon progression.
/dungeon debug instantbosstest creates a boss-focused test dungeon for checking boss battle features.
These debug dungeons are mainly intended for testing, development, and learning how the mod works.
Cobblemon Dungeon supports two main types of boss encounters.
A trainer boss works like a normal Cobblemon trainer battle, but is used as a boss encounter inside the dungeon.
This is useful when you want a traditional trainer-style boss battle with a full Pokémon party.
A single boss Pokémon encounter allows you to spawn one powerful Pokémon as the boss.
This type is useful for raid-style or RPG-style boss battles where players fight against one strong Pokémon instead of a full trainer party.
Boss Pokémon can be configured with special battle settings, such as:
This makes it possible to create stronger and more dramatic boss encounters than normal wild Pokémon battles.
Cobblemon Dungeon is designed for shared dungeon spaces with individual player progression.
Multiple players can enter the same dungeon, but battle progress, gate unlocks, rewards, and completion status are handled separately for each player.
This allows a server to provide dungeon content that can be reused by many players without forcing everyone to share the same progress state.
This mod is mainly designed for server owners and map creators.
Players usually enter dungeons through Join NPCs, while administrators create and configure dungeon content using commands, the dungeon editor, and JSON files.
Basic setup flow:
EXPLORE, MINIBOSS, and BOSS./dungeon reload after editing dungeon data.Cobblemon Dungeon supports multiple setup methods:
You can configure:
Basic:
/dungeon list/dungeon join <id>/dungeon leaveDungeon setup:
/dungeon set entry <id>/dungeon set exit <id>/dungeon set healcount <id> <count>/dungeon set pos1 <id>/dungeon set pos2 <id>Areas:
/dungeon area create <dungeon> <area> <type>/dungeon area setspawn <dungeon> <area>/dungeon area setpos1 <dungeon> <area>/dungeon area setpos2 <dungeon> <area>/dungeon area list <dungeon>Gates:
/dungeon gate create <dungeon> <gate> <fromArea> <toArea>/dungeon gate delete <dungeon> <gate>/dungeon gate setpos1 <dungeon> <gate>/dungeon gate setpos2 <dungeon> <gate>/dungeon gate list <dungeon>Trainer pools:
/dungeon pool addcurrent <dungeon> <type> <id> [name]/dungeon pool remove <dungeon> <type> <id>/dungeon pool list <dungeon> <type>NPCs:
/dungeon npc create <dungeon> <trainer> <role> <trigger>/dungeon npc slot create <dungeon> <area> <slot> <trigger>/dungeon npc join spawn <dungeon>/dungeon npc join remove <dungeon>Debug:
/dungeon debug instanttest/dungeon debug instantbosstestReload:
/dungeon reload/dungeon reload to apply the changes.Please make sure the required dependencies are installed on the client and server when needed.