Cobblemon Repel+ adds simple repel blocks that prevent wild Cobblemon from spawning in protected areas.
Instead of constantly killing Pokémon after they spawn, the mod cancels the spawn event before the entity is created, keeping your base areas clear while maintaining excellent server performance.
Perfect for servers, towns, and player bases where you want protection from wild Cobblemon.
The mod in should be compatiable with
Three tiers of repel blocks allow different protection sizes.
| Block | Radius |
|---|---|
| Repel Small | 32 blocks |
| Repel Medium | 48 blocks |
| Repel Large | 64 blocks |
Repel blocks prevent wild Cobblemon spawning within their radius.
Owned Pokémon are never affected.
When a repel block is placed, all wild Cobblemon within its radius are immediately removed to clear the area.
Repel blocks cannot be placed too close to each other.
This prevents spam and keeps performance optimal.
Cobblemon Repel+ uses spawn cancellation instead of constant scanning or entity killing.
This means:
Players can control each repel block:
Crouch + Left Click
Toggle repel field ON / OFF
Crouch + Right Click
Toggle visible boundary particles
C = Copper Ingot
R = Redstone Dust
I = Iron Ingot
S = Repel Small
G = Gold Ingot
M = Repel Medium
Cobblemon Repel+ includes a server-side configuration file that allows server owners to customize how repel blocks behave.
The config file is generated automatically after the server runs once.
Location:
Control the protection radius of each repel block.
| Block | Default Radius |
|---|---|
| Repel Small | 32 blocks |
| Repel Medium | 48 blocks |
| Repel Large | 64 blocks |
These values can be increased or reduced to adjust the protected area.
Controls the visual particle ring that shows the repel range.
Default: disabled
Players can toggle the boundary display per block unless the server disables it.
Allows players to toggle the boundary display.
If disabled, players cannot enable the boundary particles.
Controls whether wild Cobblemon are removed when a repel block is placed or re-enabled.
When enabled, placing a repel block immediately clears the protected area.
Controls whether repel blocks affect Pokémon owned by players.
Default behavior:
Prevents repel blocks from being placed too close together.
This helps prevent players from stacking many repel blocks in one area.
Controls how often particle boundaries are updated.
Default: 20 ticks (1 second)
Increasing this value can slightly reduce visual updates.