Mineuniverse
Log in Register
Mods

ClientModWhitelist

Server owners can only allow joining with specific client side mods
by GroupXyz1
Download Claim this project
253 downloads
0 likes
Updated Jul 6, 2026
0 hypes
Server Utility

This mod allows server admins to configure which client-side mods users are allowed to join with.

All rights belong to the original author Masterperki
I received the permission to release my modified version of his mod here, because he doesn't want to implement this on his mod but allowed me to release my own verison: Permission

Original description:

This mod enables server admins to observe what mods clients joined the server with. Insight is granted via the added /modlist command, as well as an optional (enabled by default) message containing the current mod list that gets logged when a player joins the server.

Command usage:

/modlist <target> current       gives you the mod list the target(s) last joined the server with
/modlist <target> all              gives you the list of all mods the target(s) joined the server with since the last server restart

This is a Forge/NeoForge mod, a Fabric port may happen in the future (if there is demand).
This mod is serverside only undefined(meaning that this mod only needs to be installed on the server to work).

About 1.20.4+: In all Minecraft versions above 1.20.1, I develop my mods for NeoForge (instead of Forge) since NeoForge is basically the continuation of the old Forge, with all of the former Forge's team members. However, 1.20.4 has seen a network refactor in NeoForge, and during that rewrite the idea of the client sending its mod list to the server automatically was met by backlash due to people caring about privacy regarding what mods they have installed on their client, so that feature has (from my understanding) been put on hold. This means that the original concept of ModListObserver as a server-only mod cannot ever work in NeoForge 1.20.4+ as of now. If you think that this is a bummer (so do I), feel free to pop by the NeoForge discord and express your desire to have the client automatically sending its mod list to the server implemented again (of course, in the right channel of the server and in a polite manner).

As a final note:

The mod list observable by ModListObserver is not authorative. A mod missing from the list does not necessarily mean the mod isn't there, and similarly a mod present in the list does not necessarily mean it is there. People using hacked clients may and will hack their mod list to make it look unsuspicious. Because of this, this mod will never add a feature to automatically blacklist players with certain mod lists, its sole purpose is to help admins with their decision of whether a player is using a disallowed mod.



ClientModWhitelist-1.0.5.jar
MC 1.20.2, 1.20.2-Snapshot, 1.20.1, Forge, 1.20, 1.20-Snapshot, Server
Release 2025-04-27 Get

More from GroupXyz1

TpWorld
609
CommandBlocking [NoPluginSpy]
598
Treasurehuntplugin
562
Chunker [Electric Chunkloader]
120,183

You Might Also Like

APTweaks: Items (11.x Classic)
Item clustering (fallen blocks, experience orbs, ...) and garbage cleanup.
9,884,514
VanillaDeathChest (Fabric)
Places containers when players die that contain their items.
994,762
Styled Nicknames
Simple, but configurable nicknaming mod allowing your server's players (and admins) to change their nickname with full formatting support
989,499
Tiquality
Make server lag the problem of the source player.
99,489
Blame (Fabric)
Those gosh darn crashlogs not saying which worldgen feature is crashing!
99,012
Weathering with You
Forecast Minecraft weather with a radar or a hat!
98,579