A lightweight, command-driven chunkloader for Citadel. Define force-loaded regions by exact block coordinates or straight from your WorldEdit selection, manage overlaps safely, and keep everything persistent across restarts.
//pos1 / //pos2 selection into a loader, no manual coordinate entry needed.always — chunks stay loaded regardless of who's online. - online — chunks stay loaded only while the owner/relevant player is online./chunkload <x1> <z1> <x2> <z2> <type> — Create a loader over a block-coordinate rectangle. type is always or online./chunkload worldedit <type> — Create a loader from your active //pos1 / //pos2 WorldEdit selection./chunkload confirm (after an overlap warning) — Create the new loader anyway, allowing overlap./chunkload overwrite (after an overlap warning) — Delete the conflicting loader(s) and replace them with the new one./chunkload expand (after an overlap warning, only if exactly one loader overlaps) — Merge the new selection into the existing loader./chunkload cancel (after an overlap warning) — Discard the pending creation./chunkload remove <id> — Delete a loader by its ID./chunkload list — List every registered loader with its ID, type, dimension, and chunk range./chunkload info <id> — Show full details on a specific loader./chunkload reload — Re-read chunkloader.dat from disk and re-apply force-load state.Citadel Chunkloading hooks directly into your active WorldEdit selection — just make a //pos1 and //pos2 selection as normal, then run /chunkload worldedit to instantly convert that region into a chunk loader. No need to manually calculate or re-enter coordinates.
When a new loader would overlap an existing one, the mod stops and warns you before making any changes. From there you choose how to proceed:
confirm to allow the overlap anywayoverwrite to replace the conflicting loader(s)expand to merge into a single existing overlapping loadercancel to back out entirelyThis prevents accidental double-loading of the same chunks and gives admins full control over how conflicts are resolved.