Level up. Unleash chaos. Survive it.
Chaosaholic turns every level-up into a dice roll. Each time you gain an experience level, a random chaos event starts. Sometimes it's a gift (double ores, Speed III, a chest falling from the sky). Sometimes it's a disaster (TNT rain, an anvil storm, a swarm of angry bees). And sometimes it just makes no sense (every mob nearby turns into a chicken). Farm XP at your own risk.
A Fabric mod for Minecraft Java 26.2–26.3.
/chaosaholic-notify. Boss bars and danger warnings always come through.When Chaosaholic Mode is on, each experience level a player gains does the following:
keep_inventory).Difficulty and Hardcore settings are never changed, and events respect them: Mob Surprise, Bee Swarm and Hunger Games never start on Peaceful, difficulty sets the size of mob waves, and Hardcore gets a longer warning, longer TNT fuses and no lethal TNT, anvil or bee hits.
Every event shows a title or an actionbar line and plays a sound. Each player can change that for themselves:
/chaosaholic-notify sound off, /chaosaholic-notify message off,
/chaosaholic-notify effects off, or /chaosaholic-notify status.Settings are stored on your computer in config/chaosaholic.json and apply on any server that runs Chaosaholic.
Players who join without the mod on their client get the default title and sound, but no camera shake.
Boss bars and danger warnings are always shown, whatever you pick.
| Command | What it does |
|---|---|
/chaosaholic [on\|off\|status] |
Turns Chaosaholic Mode on or off for this world, or shows it and the active events |
/chaosaholic scope [player\|world] |
Events hit only the player who levelled up, or every player in the same dimension |
/chaosaholic events |
Lists all 30 events with their category, on/off and weight (hover for a description) |
/chaosaholic event <id> [on\|off\|status] |
Switches a single event on or off for this world |
/chaosaholic event <id> weight [0..1000] |
How often an event rolls compared to the others (default 100, 0 = never) |
/chaosaholic trigger <id> [players] |
Starts that event right now, even with the mode off |
/chaosaholic roll [players] |
Rolls a random event right now, like a level-up |
/chaosaholic stop [players] |
Ends every event on those players and cleans up (a world-scope event carries on for everyone else) |
In single-player these need cheats: Allow Commands on, or Open to LAN with Allow Cheats on.
Durations are random within the range. An event never has more than 180 s left, even after it's extended.
| Event | What happens | Duration | Safety cap |
|---|---|---|---|
| Midas Hour | Ores you mine drop their loot twice | 60–120 s | Ores only, with the right tool. Fortune rolls again for the bonus. No bonus with Silk Touch or for ores that drop themselves (no ore-block duping) |
| Feather Fall | No fall damage | 60–120 s | Only fall damage. Ends in mid-air? 10 s of Slow Falling |
| Loot Piñata | Mobs you kill drop extra random loot | 60–120 s | 1–3 extra stacks of survival items per kill, at most 48 per event |
| Speed Demon | Speed III and Haste II | 30–60 s | Ends with the event |
| Chest from the Sky | A chest with random structure loot lands 2–5 blocks from you. It's a normal chest and it's yours to keep | instant | Only into empty air on a safe spot, never on you and never replacing a block |
| Double XP | Experience orbs you pick up count double | 60–120 s | Orbs only, after Mending. The extra XP can level you up, and that rolls another event |
| Healing Aura | Regeneration II | 20–40 s | Ends with the event |
| Iron Skin | Resistance II | 30–60 s | Ends with the event |
| Moon Jump | Jump Boost III and no fall damage | 30–60 s | No fall damage for the whole event. Ends in mid-air? 10 s of Slow Falling |
| Event | What happens | Duration | Safety cap |
|---|---|---|---|
| TNT Rain | Lit TNT falls around you, each spot marked with smoke | 15–20 s | 3 s warning. At most 12 TNT, 4–10 blocks away, never next to any player, skipped if you walk up to it. 4 s fuse, weaker than normal TNT (power 3). Blocks only break if mob_griefing is on, nothing explodes if tnt_explodes is off. Hardcore: longer fuses, no knockback, and a blast that would kill you is cancelled |
| Anvil Rain | Anvils crash down on marked spots near you | 15–20 s | 3 s warning, each spot marked with red dust before its anvil falls. At most 12 anvils, 2–8 blocks away, never where a player stands. At most 3 hearts per hit; on Hardcore a lethal hit is cancelled. Anvils never become blocks or items |
| Mob Surprise | A wave of hostile mobs shows up | 60–90 s | 3 s warning. 2 / 3 / 4 zombies, skeletons or spiders on Easy / Normal / Hard (Hardcore = Hard), 8–12 blocks away. No creepers, no loot, no XP, no door breaking. Nothing on Peaceful. Survivors vanish at the end |
| Hunger Games | Hunger III: your food bar drains fast | 30–45 s | Your food never drops below 1, so you can't starve on any difficulty |
| Butterfingers | Every 5 s, a 35 % chance the item in your hand slips out | 30–45 s | At most 4 drops. Tossed on the ground like pressing Q, never while you're in the air or in lava, never destroyed |
| Eternal Night | Midnight falls at once and holds | 60–120 s | Not in the Nether or the End. Sleeping can't skip it. The clock carries on normally at the end |
| Lightning Storm | Lightning strikes around you | 15–20 s | 3 s warning, each spot sparks first. At most 8 bolts, 5–14 blocks away. Visual only: no damage, no fire |
| Sluggish | Slowness II and Mining Fatigue I | 20–40 s | Ends with the event |
| Bee Swarm | Angry bees come after you | 30–45 s | 3 s warning. 2 / 3 / 4 bees by difficulty, each stings once and flies off. On Hardcore a sting that would kill is cancelled. Nothing on Peaceful. Removed at the end |
| Blackout | Darkness closes in | 5–10 s | Never longer than 10 s |
| Event | What happens | Duration | Safety cap |
|---|---|---|---|
| Gravity Flip | You float up and drift down by turns | 20–30 s | Slow Falling all the way, at most 6 blocks up, always ends on a descent |
| Chicken Apocalypse | Mobs within 12 blocks turn into chickens | 30–60 s | At most 16 mobs. Bosses, pets, named and leashed mobs, villagers with a job, traders and player-built golems are left alone. Only players can hurt the chickens. Each chicken turns back into the exact mob it was (if a player kills the chicken, the mob is gone too) |
| Tiny World | You and the mobs around you shrink to half size | 30–60 s | Radius 12. Bosses, pets and named mobs are left alone. Everyone grows back at the end |
| Bouncy Floor | Landing bounces you like slime | 30–60 s | No fall damage while it lasts. Sneak to stop bouncing. Ends mid-bounce? 10 s of Slow Falling |
| Upside Down Names | Mobs within 16 blocks flip upside down | 30–60 s | At most 32 mobs. Original names come back at the end |
| Swap | You swap places with a random mob within 16 blocks | instant | Only when both spots are safe. No fall damage from it |
| Sheep Disco | 3–5 rainbow sheep appear and dance to a tune | 30–45 s | They can't be hurt, sheared or bred (no free wool farm), and leave at the end |
| Slippery | Every block feels like ice | 30–45 s | Ends with the event |
| Random Teleport | You teleport to a random safe spot 8–24 blocks away | instant | Only onto a safe, solid spot. No fall damage |
| Screen Shake | Your camera wobbles | 10–15 s | Needs the mod on your client. Off if you disabled screen effects; follows the Screen Effects slider |
| Glow Party | Everything within 16 blocks glows, even through walls | 30–60 s | At most 48 entities |
chaosaholic-<version>.jar in your mods/ folder.
Optional: Mod Menu for the settings screen./chaosaholic on (/chaosaholic status shows the
current state). Worlds made without the button (dedicated servers, other launchers) start with it off.The mod is needed on the server. On the client it adds the Create World button, the settings screen and camera shake; players without it can still join and play.
mob_griefing game rule: with it on, the TNT breaks blocks like normal TNT.MIT © 2026 nezo. Source code, issues and releases: github.com/nezo32/chaosaholic.
From the author of Enchantaholic.