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HP: 900
Attack Features: Imposes effect of blindness, makes area attacks, deals flame attacks
Boss Mechanics: In the second phase, the boss's fire becomes withering.

HP: 800
Attack Features: Buffs himself, makes area attacks, absorbs some of the damage taken, some attacks spawn energy flames
Boss Mechanics: When the boss raises the hammer up, an energy shield and shelter of purple and yellow color form around him. Depending on the color of the shield, you must stand in the right shelter, then after attacking the area you will get a regeneration effect for 2 seconds. Otherwise, you will get a lot of damage. You can knock down the shield and beat the boss, but the shelter effect does not last long

HP: 1800
(first phase – 1000 / Second phase – 800)
Attack Features: Spawns jaws that deal poison damage, makes square attacks, roars
Boss Mechanics: In the second phase, the boss is buried underground for a while and the effect of darkness, blindness and abyss is imposed on you. You must remove the abyss effect before the boss completes his attack. To remove the effect, you need to kill 4 tentacles that the boss has spawned. If you kill the tentacles in time and remove the abyss effect, the damage will pass through the boss. It will be indispensable to have a soul lamp in your inventory.