
3D in-world graphing of Riemann sums, solids of revolution, and the disk / washer / shell methods. Drop a block, type a function, watch the integral come to life.
Place the Graph Block, right-click to enter a function and bounds, and a textured 3D figure rises out of the block — slices, disks, shells, or a full solid of revolution around any axis. Right-click the block with cobblestone (or anything else) and the figure repaints in that block's texture, tiled across the slices like one continuous wall. Build to teach, decorate, or just see what sin(x*pi) * exp(-x/3) actually looks like in three dimensions.
sqrt, cbrt, abs (with |x| syntax), floor/ceil/round/sign, two-arg pow/atan2/min/max/hypot/mod/log(a, base), plus constants pi, tau, e, phif(x), bounds a & b, slice count, scale, fill / trace colors, method, and rotation. Press Enter or Done.What math syntax is supported?
Operators: + - * / ^ %, parentheses, |x| for absolute value.
Functions: sin/cos/tan/sec/csc/cot, their inverses,
Hyperbolics: exp/ln/log/log2, sqrt/cbrt/abs/floor/ceil/round/trunc/sign,
Two-arg: pow/atan2/mod/max/min/hypot/log(a,base). Constants: pi tau e phi. The variable is always x.
How do I revolve a region around a non-zero axis?
Pick the Solid of Revolution method, set f(x) = top curve, g(x) = bottom curve, rev axis = horizontal or vertical, and rev offset c = the line's offset. e.g. f = sqrt(9 - x^2), g = 0, axis = horizontal, c = -2 gives a hemisphere shifted up by 2.
Can I add this to my modpack?
Yes.
Report issues on the GitHub issue tracker. Please include the loader (Fabric / NeoForge), MC version, the function string you typed, and a latest.log.