An Origins-style mod for Forge 1.20.1: at first login, a blocking race-selection screen opens and you must pick a Medieval Fantasy race before you can really play. Each race comes with its own permanent attribute bonuses/maluses, a physical size (via Pehkui), and one active ability bound to a key (R by default).
/race command to check your race, change it, or (for admins) assign one| Race | Size | Highlights |
|---|---|---|
| Human | 100% | No bonus, no malus, no active ability - the neutral, versatile baseline |
| Elf | 105% | +10% speed, permanent night vision, -2 hearts · Wind Leap |
| Dark Elf | 100% | +2 attack, +5% speed, night vision, but weak in direct sunlight · Veil of Shadows |
| Dwarf | 85% | +4 armor toughness, permanent Haste, -15% speed · Stone Skin |
| Orc | 120% | +2 hearts, +3 attack, -2 armor · War Rage |
| Halfling | 60% | +2 luck, -2 attack · Silent Steps |
| Gnome | 50% | +25% experience gained, -1 heart · Flash of Insight |
| Revenant | 100% | Hostile mobs ignore you, immune to Poison/Wither, -10% speed · Grave Ward |
| Alfiq | 95% | Climbs walls like a spider, scares off creepers, -90% fall damage · Feline Instincts |
| Goblin | 65% | +20% attack speed, +2 luck, -1 heart, -1 armor · Wild Rush |
/race - shows your current race, its bonuses, and your ability cooldown/race changer - reopens the race selection screen/race admin <player> <race> - (op only) assigns a race to a playerServer admins can disable individual races via the mod's common config file, generated on first run.
Race portraits are original artwork made for this mod. All other assets (icons, parchment textures) are procedurally generated - no scraped or copyrighted content.