ip: bmm.apexmc.co
Players do not need mods to join this server
Feel free to test out the mod, and play the server to your hearts content!
Mod features:
The wildcard:
This mod is powered by Mobitone, which is a custom version of Baritone specifically modified by this mod creator for use with mobs.
Note: When the server mod is installed, no client mods are needed. Players on the server can play this mod in vanilla.
Config commands
/allowBreak <true/false>
-Toggle whether mobs can break blocks
/allowPlace <true/false>
-Toggle whether Zombies can place blocks
/creepersExplodeObstructions <true/false>
-Toggle whether creepers explode strategic obstructions to reach the player.
/raidersBreakBlocks <true/false>
-Toggle whether raiders break blocks
/skeletonsBreakBlocks <true/false>
-Toggle whether Skeletons break blocks
/witchesBreakBlocks <true/false>
-Toggle whether or not witches break blocks
/zombiesBreakAndPlaceBlocks <true/false>
-Toggle whether Zombies break and place blocks
/mobBlockBreakAdditionalPenaltyCommand <Double>
-Baritone cost command. Set to 2 by default
/mobBlockPlacementPenalty <Double>
-Baritone cost command. Set to 3 by default
/mobJumpPenalty <Double>
Baritone cost command. set to 2 by default
/infiniteZombieBlocks <true/false>
-When true, dirt, stone, cobblestone, deepslate, and cobbled deepslate blocks do not decrement in a zombies hand when placed by them. True by default, true recommended.
/mobBlockBreakSpeed <Double>
Set the Speed at which mobs break blocks. Set to 1 by default.
/optimizedMobitone <true/false>
Determines whether mobs always have a Mobitone instance, or whether they only have one when targeting and path finding to a player or target entity. Reduces server lag. True by default.
(Multiplayer Only) /enforceTrueDarknessMod <true/false>
-Toggle whether the server kicks players who don't have the true darkness mod (recommended alongside this mod) downloadable here. (Enforced true darkness will return)
Set to false by default.
(Singleplayer only) /renderMobPathing <true/false>
-Toggle whether the mobs pathing is rendered. Set to false by default.
/infiniteZombieBlocks <true/false>
-When true, dirt, stone, cobblestone, deepslate, and cobbled deepslate blocks do not decrement in a zombies hand when placed by them. True by default, true recommended.
/mobBlockBreakSpeed <Double>
-Determines the mob block break speed. Set to 1 by default.
(Coming soon) /zombiesSpawnWithBlocks <true/false>
- Toggle whether or not the zombies have a 1/3rd chance of spawning with up to 16 blocks (dirt, cobble, sand in desert, stone), they don't drop said blocks when spawned with them. True by default.
/bloodmoonSpawnRatePercentageCommand <Dobule>
-Determines the speed at which mobs spawn during bloodmoons. 1 being max/machine gun spawns. Set to 0.0001 by default.
/bloodmoonChancePercentageCommand <Double?
-Sets the chance of a bloodmoon occuring in a night (note: the chance will be a bit higher than this as bloodmoons are also triggered by full moons). Set to 0.05 by default.
/daysBeforeBloodmoonPossibility <Integer> sets the number of days before a bloodmoon can occur in a world.]
Set to 3 by default meaning there will be no bloodmoons before day 3.
/buildingMiningMobsDuringBloodmoonOnly <true/false>
-Determines whether mobs can always build and mine, or only during bloodmoon events. Set to false by default.
/creeperHiss <true/false>
-Determines whether or not creepers make a hiss sound. Set to false by default.
/spiderSpeed <true/false>
-Determines whether or not spiders have enhanced speed. Set to true by default.