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Buildable Textures

Create custom textured blocks in-game by just building with concrete or using the mod's ARGB blocks.
by Orlisan12
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36 downloads
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Updated Jul 6, 2026
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Cosmetic CreativeMode

Buildable Textures

Design your own Minecraft blocks using concrete pixel-art structures or any of 4,294,967,296 colors via direct ARGB input — no external tools, no resource pack editors. A quick Minecraft restart is required for the new blocks to be fully loaded, as dynamically registered blocks are initialized at startup.

How it works

Place colored concrete blocks or any ARGB block (see below) in a 16×16 grid and interact with the Scanner Block. The mod reads the pattern and generates a fully textured block, saved to config/buildabletextures/<blockname>/. After restarting Minecraft, the block appears in the Building Blocks creative tab and behaves like any standard block.

For 2D textures, the grid extends along Y (up) and Z (south) — the same texture is applied to all six faces of the resulting block.

For 3D textures, the Scanner Block generates an 18×18×18 hollow cube frame extending toward south, up, and east. Each face of the frame is an independent 16×16 canvas: whatever you build on a given face will become the texture of the corresponding face on the resulting block, giving full control over all six sides independently.

Need more than the 16 concrete colors? The mod includes ARGB blocks: place any 8-character ARGB hex code as their name, and they will be generated as solid-color blocks available to build with, giving access to all 4,294,967,296 possible colors directly on your canvas.

Features

  • 2D and 3D scanning modes
  • Optional frame generation, always oriented toward south, up, and east
  • 4,294,967,296 colors available via ARGB hex input
  • No external tools, no resource pack management — the mod handles everything
  • Duplicate name detection with in-GUI feedback
  • Localized block names in 10 languages, like English, Italian, and French

The Scanner Block

When interacted with, the Scanner Block opens a dedicated interface where the player can name the texture, optionally generate a frame as a placement guide, and confirm the scan in either 2D or 3D mode. Only alphanumeric characters, spaces, underscores, and hyphens are accepted as names.

Note

Although an anti-crash cleanup and validation system is implemented at startup, it is still recommended not to manually edit the JSON files in config/buildabletextures/ for the best experience.

The License is ARR, but if you have an improvement idea, tell me it on github/comments

Fabric Loader and Fabric API Required

buildabletextures-1.0.0.jar
MC Client, Fabric, Server, 26.2
Release 2026-06-24 Get

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