This mod is based on HexLands by AlcatrazEscapee (MIT), rewritten so biomes sit on a staggered brick grid instead of hexes. HexLands itself is based on the original Hex Lands (2019) by superfluke, anonlinux777, and TehNut.
Worlds are specified by World Presets. Bricklands can be customized by adding a new world preset, which uses the bricklands:bricklands chunk generator. The generator has the following fields:
type is a string identifying what generator to use. It should be bricklands:bricklands. The older bricklands:hexlands id still works.settings is a Noise Settings used by the dimension.biome_source is the biome source, as in vanilla. It can be a known preset, such as "minecraft:overworld", or "minecraft:nether", or it can be a JSON object following the vanilla biome source format.brick_settings is an object with parameters defining how the brick grid works. It can either be a known preset, which must be one of "bricklands:overworld", "bricklands:nether", or "bricklands:the_end", or it can be an object with the following fields:
biome_scale (Default: 8) is the scale at which biomes are sampled to create bricks. Higher values create more random biome layouts.width_chunks (Default: 4) is the width of an individual brick, in chunks.height_chunks (Default: 2) is the height of an individual brick, in chunks. Odd rows are shifted by half this width.rim_size (Default: 2) is how many blocks thick the border is, measured inward from the brick edge.merge_same_biome (Default: false) when true, skips rims between neighboring bricks that share a biome so they merge. When false, every brick edge gets a rim.random_biomes (Default: false) when true, each brick picks a biome at random from that dimension's biome list instead of sampling climate.top_border and bottom_border are both border settings which define how the top and bottom borders of the world are built. The borders between bricks consist of a bottom border, air, and a top border. If not present, this section of the border will consist entirely of air. If present, it must have the following fields:
min_height: The minimum height of the border.max_height: The maximum height of the border.state: A block state to generate as the border state. It must be an object with the following fields:
Name: The name of the blockProperties: An object with any block state properties, such as {"snowy": "false"} that you desire to setExample
// Below is an example object which can be used in the `generator` field of a world preset.
{
"type": "bricklands:bricklands",
"settings": "minecraft:overworld",
"biome_source": {
"type": "minecraft:multi_noise",
"preset": "minecraft:overworld"
},
"brick_settings": "bricklands:overworld"
}
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