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Bossbar

Bossbar

MOD
Health bars for bosses or entities: easy, performance-friendly, feature-rich.
by boyonk913
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12,497 downloads
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Updated Oct 14, 2026
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Bossbar

Enhancing Minecraft's bossbar functionality by properly extending it to entities. No more complicated command block setup, lag-inducing detection logic, and cheap attempts at recreating the real deal. This is the real deal now.

✅ Features

  • Entity bossbars take the name, health and max health of its entity.
  • Range can be specified for entity bossbars, meaning it's only visible to local players.
  • Default bossbars can be configured (see Configuration)
  • Thicken fog & darken skies with the extended functionality given to entity bossbars.
  • Server-side, meaning clients don't need to download it to connect.
  • Easy to use with the /bossbar command, swap out a bossbar id with a target selector, and done!
  • Optimized to a lagless extend, compared to Minecraft's bulky command code.

⚙️ Configuration

Configuration can be found in config\bossbar.json.

  • default:
    • <entity_type>: resource_location
      • range: integer
        Set the entity bossbar's range. Defaults to 64. Any player outside of this range won't see the entity bossbar.
      • darken_sky: bool
        Set if entity bossbar darkens the sky. Defaults to false.
      • thicken_fog: bool
        Set if entity bossbar thickens the fog. Defaults to false.
      • color: (blue|green|pink|purple|red|white|yellow)
        Set the entity bossbar's bar color. Defaults to purple.
      • style: (notched_6|notched_10|notched_12|notched_20|progress)
        Set the entity bossbar's visual amount of segments. Defaults to progress.

📖 Syntax

  • bossbar set <target> (visible|range|darken_sky|thicken_fog|color|style)
    • ... visible <visible>
      Set the entity bossbar's visibility. Defaults to false for every entity, disabling their bossbar.
    • ... range <range>
      Set the entity bossbar's range. Defaults to 64. Any player outside of this range won't see the entity bossbar.
    • ... darken_sky <darken_sky>
      Set if entity bossbar darkens the sky. Defaults to false.
    • ... thicken_fog <thicken_fog>
      Set if entity bossbar thickens the fog. Defaults to false.
    • ... color (blue|green|pink|purple|red|white|yellow)
      Set the entity bossbar's bar color. Defaults to purple.
    • ... style (notched_6|notched_10|notched_12|notched_20|progress)
      Set the entity bossbar's visual amount of segments. Defaults to progress.

📦 Arguments

  • <target>: entity
    • Specifies the entity whose bossbar is to change.
      Must be a player name, a target selector or a UUID.
  • <visible>: bool
    • Specifies the bossbar's visibility.
      Must be either true or false.
  • <range>: integer
    • Specifies the bossbar's range.
      Must be a 32-bit integer number between 0 and 2147483647 (inclusive).
  • <darken_sky>: bool
    • Specifies if the bossbar darkens the sky.
      Must be either true or false.
  • <thicken_fog>: bool
    • Specifies if the bossbar thickens the fog.
      Must be either true or false.
[1.21.9] Bossbar 1.2
MC Fabric, 1.21.9, Server
Release 2025-09-30 Get
[1.21.6] Bossbar 1.2
MC Fabric, 1.21.8, 1.21.7, 1.21.6, Server
Release 2025-06-18 Get
[1.21.5] Bossbar 1.2
MC 1.21.5, Fabric, Server
Release 2025-03-25 Get
[1.21-1.21.4] Bossbar 1.2
MC 1.21, Fabric, 1.21.4, 1.21.3, 1.21.1, Server, 1.21.2
Release 2024-07-14 Get
[1.21] Bossbar 1.1
MC 1.21, Fabric, Server
Release 2024-06-14 Get
[1.20.6] Bossbar 1.1
MC Fabric, 1.20.6, Server
Release 2024-04-29 Get
[1.20.5] Bossbar 1.1
MC 1.20.5, Fabric, Server
Release 2024-04-23 Get
[1.20.4] Bossbar 1.0
MC Fabric, Client, 1.20.4, Server
Release 2024-02-25 Get

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