📖 See how strong a boss really is in your modpack. Boss Checklist shows the base stats of every boss, but in a modpack with Dynamic Difficulty or Dungeon Difficulty those numbers can be far off: Ignis is listed with 450 health and ends up with 8,550. Boss Checklist Additions replaces them with the stats the boss actually has in your pack, shows where it's found and how dangerous that place is, and brings back bosses that Boss Checklist leaves out.
| Parameter | Specification |
|---|---|
| 🎮 Minecraft | 1.21.1 |
| ⚙️ Modloader | NeoForge |
| 🖥️ Side | Client & Server (required on both for the real stats) |
| 📚 Requires | Boss Checklist 5.3.x |
| 🤝 Works with | Dynamic Difficulty and/or Dungeon Difficulty (both optional) |
Health: 8550 (Base 450).Health: 2975–5600 (Base 350) and Lvl 50–100./reload, and the checklist is up to date.A new green bookmark in the boss book opens the Pack Info page:
If Dungeon Difficulty is installed, the zone of the boss is resolved from your Dungeon Difficulty config using the dimension and the location of its pack file, and the attribute bonuses of that zone are included in the stats. Random bonuses are shown as their average and marked with ≈. Like everything else, this is the solo value.
Boss Checklist drops every entry whose entity namespace isn't a loaded mod id — which hides bosses from mods that register their entities under a different name (Remnant Bosses, for example). Boss Checklist Additions keeps those entries as long as the entity exists, and can hide broken entries whose entity doesn't exist at all.
Everything pack-specific comes from data files, so the addon works in any pack. With a datapack or KubeJS you can describe each boss in data/<namespace>/boss_checklist_additions/bosses/<name>.json:
{
"entity": "cataclysm:ignis",
"dimension": "minecraft:the_nether",
"location": { "type": "structure", "id": "cataclysm:burning_arena" }
}
location.type can be structure, biome, summoned or natural.base_attributes overrides the base health, armor and attack for bosses that only set their real values when they spawn.hidden: true leaves a boss completely untouched.structure.<namespace>.<path> translation keys as Explorer's Compass, so both show the same name.bosses.json, server_bosses_ids.json and its lang file) — the addon makes sure they aren't filtered out./bcadditions dump lists all calculated stats, /bcadditions compare compares the prediction with the boss you're looking at, /bcadditions observed and forget <entity> manage the base values learned from spawned bosses.The full format is documented in the README.
All stats are calculated on the server and sent to the clients when they join and after every /reload — in singleplayer and on dedicated servers alike. If the server doesn't have the addon, Boss Checklist simply stays as it is and the Pack Info tab tells you why.
config/boss_checklist_additions-client.toml): replace the stats, show the Pack Info tab, hide broken entries.<world>/serverconfig/boss_checklist_additions-server.toml): learn base values from spawned bosses, include Dungeon Difficulty, debug logging.