

Three blowguns. 73 darts. 36 absurd darts.
Darts stick visibly in every mob, smart mobs yank them back out, and barbed darts they can't.
This is a blowgun mod. Raise a bamboo tube, puff, and a dart flies flat and fast with a little fwip. Every dart stays stuck exactly where it hit, on any mob, vanilla or modded, and moves with the arm, leg or head it went into.
There are 73 darts in six families: poisons and sleep darts, mind tricks, body pranks, elemental effects, physics darts and trick-shot traps. Then there are the 36 absurd darts: a house that grows legs and becomes your pet, a 250,000-block planet that orbits your target, a giant sword of light called down from a rune in the night sky, real portals hidden in zippers and cartoon doors, and many more.
Everything is hand-made: every texture is drawn pixel by pixel and every model is built by hand. Nearly every number is a setting in the in-game config screen.
| Blowgun | How to get it | Speed | Cooldown | Notes |
|---|---|---|---|---|
| Bamboo Blowgun | 3 bamboo in a vertical line | 3.0 | 1 s | The standard blowgun |
| Reed Blowgun | 2 sugar cane + 1 bamboo | 2.4 | 0.6 s | Fast to fire, shorter reach, -0.5 damage |
| Elder Blowgun | Master Fletchers (24 emeralds), jungle temples | 3.6 | 0.8 s | Carved jungle wood, +0.5 damage |
Villagers, pillagers, vindicators, evokers, illusioners and the Warden notice darts stuck in them, reach for them and yank them out, each in its own way. While pulling they can't fight, and a pulled dart's effect is weakened.
Pack makers can add any mob to the fwip:pulls_darts tag.
Any dart can be barbed: craft 4 darts with an iron nugget, or file a whole stack at once with a Barbing Kit. A smart mob grabs the barbed dart, tugs twice, fails, and hurts itself, and the effect runs its full length. There's an advancement for it: Nice Try.
The pouch holds 8 stacks of darts. Press Next Dart (B) to pick which one fires; the chosen dart shows in its own slot beside the hotbar. With Curios (NeoForge) or Trinkets Updated (Fabric) installed, wear the pouch on your belt. Darts come from crafting, Fletcher villagers, the Wandering Trader and loot chests.
Craft 8 Plain Darts around a tip ingredient to get 8 special darts.
| Plain Dart | 2 damage and a satisfying thunk. |
| Poison Dart | Poison II, in poison-frog colours. |
| Sleepy Dart | Slows a mob down; a second dart puts it to sleep. |
| Hallucination Dart | The mob fights three imaginary enemies only it can see. |
| Berserk Dart | It attacks whatever is closest, even its own kind. |
| Hunger Dart | It drops everything to chase any food you throw. |
| Cowardice Dart | It flees from anything smaller than itself. A zombie runs from chickens. |
| Puppeteer Dart | It walks wherever you look. |
| Pack Leader Dart | Every mob of its kind nearby follows it and fights what it fights. |
| Scarecrow Dart | A tiny scarecrow on its back keeps other monsters away from it. |
| Ventriloquist Dart | It makes another mob's sounds. A cow that hisses like a creeper. |
| Hitchhiker Dart | Ride along inside its head and see what it sees. |
| Amnesia Dart | It forgets who hurt it, and every grudge is gone. |
| Mutiny Dart | It turns on its leader: pets on owners, raiders on their captain. |
| Head-Turner Dart | Its head copies your view, however far it has to twist. |
| Silencing Dart | No fuses, no spells, no potions, no bows. |
| Leech Dart | You heal from the damage it takes. |
| Thorn Dart | Moving hurts. Standing still is safe. |
| Sympathy Dart | Links two creatures so they share their pain. |
| Glass Dart | It turns see-through, with a glowing weak point to aim for. |
| Debt Dart | Its damage is held back, then paid all at once, with interest. |
| Sneezing Dart | Big sneezes that blast everything in front of it. |
| Chicken Dart | It lays an egg every time it jumps. |
| Pinata Dart | It bursts into confetti and bonus loot when it dies. |
| Barnacle Dart | Barnacles grow over it and slow it more and more. |
| Disarming Dart | Knocks the weapon out of its hand. Grab it first! |
| Slime Dart | It bounces when it lands and slides when it tries to stop. |
| Tar Dart | It leaves sticky footprints that slow anyone who steps in them. |
| Brittle Dart | Its armour stops counting, and cracks spread with every hit. |
| Hiccup Dart | It jolts around with every hiccup. |
| Molting Dart | It sheds a hollow husk that draws its enemies' attacks. |
| Confetti Dart | A party in a dart. |
| Frost Dart | Stacks of frost, then a block of ice. |
| Ember Dart | A glowing ember lodges in and ignites a moment later. |
| Static Dart | Charged creatures arc lightning at each other. |
| Spore Dart | Mushrooms grow on it, then burst into a poison cloud. |
| Firefly Dart | A swarm of fireflies that shows up anything invisible nearby. |
| Glow Dart | It glows, and lights up the area around it. |
| Tracking Dart | An outline you can see through walls, for a full minute. |
| Ink Dart | A cloud of black ink that no mob can see through. |
| Bloom Dart | Flowers bloom around it, and every bee nearby follows it. |
| Vine Dart | Roots grow around its feet and hold it in place. |
| Hive Dart | A swarm of dart-bees that keeps stinging it. |
| Bubble Dart | Trapped in a floating bubble until something pops it. |
| Gravity Dart | Double gravity. Flying mobs come down. |
| Gust Dart | A blast of wind that throws it away. |
| Reverse Dart | Every hit pulls it toward you instead of pushing it away. |
| Orbit Dart | Stone pebbles orbit it and smack anything they touch. |
| Rewind Dart | It replays its last four seconds backwards. |
| Shadow Pin Dart | Pins its shadow to the ground, and it can't stray far from it. |
| Tether Dart | Ties two creatures together with a rope. |
| Chorus Dart | Teleports it like a chorus fruit. |
| Swap Dart | You and the target trade places. |
| Magnet Dart | Every dropped item and XP orb nearby follows it around. |
| Balloon Dart | Balloons lift it up, higher and higher, one more per dart. |
| Momentum Dart | No friction. Every push sends it sliding like a puck. |
| Feather Dart | Nearly weightless. A light punch sends it flying. |
| Anchor Dart | A ship's anchor drops beside it with a deep clang. |
| Ricochet Dart | Bounces from mob to mob, and off walls at a shallow angle. |
| Phase Dart | Passes through a one-block wall. |
| Skitter Dart | A missed shot grows legs and crawls after the nearest monster. |
| Porcupine Dart | Never falls out. A Dart Whistle calls every one of them back. |
| Seedpod Dart | Plants a turret that shoots thorns at monsters. |
| Drum Dart | A tiny drum that lures every idle monster to it. |
| Tripwire Dart | Two darts stretch a tripwire between them. |
| Spring Dart | A spring that launches the next creature to touch it. Boing. |
| Fungal Bridge Dart | Grows a walkable mushroom shelf out of a wall. |
| Decoy Dart | A copy of you that the monsters go for instead. |
| Amber Dart | Seals a weakened mob in a block of amber. |
| Matryoshka Dart | When it dies, a tiny copy of it pops out and fights for you. |
| Cobweb Dart | A web net, and real cobwebs where it lands. |
| Burrowing Dart | Digs into soft ground and waits there. |
| Pocket Dart | Sucks a small mob into the dart to carry around. |
These are the heart of Fwip. Each one gets 4 darts per craft. Servers that want a serious game can switch the whole group off, or any single dart.
The ground around your target starts to lift, block by block. 250,000 real blocks are taken one for one from the world and condensed into a miniature planet at 1/80 scale, which slowly orbits the mob you hit. Right-click it to go aboard: you shrink to its size and can walk, dig, build, jump and glide with an elytra around it, under its own clouds and weather. At its heart, in an empty hollow, floats a demon core. Mine it and the planet ends. Kill the target and the planet orbits its killer. After five minutes every block flies home, bottom up, and the land is exactly as it was.
The Sword Constellation Dart works at night. Each mob you hit rises into the sky as a star. When the shape is complete, the constellation flows into a vast golden rune as its letters spiral out into place, and a seam of light tears open in its heart with only the tip of a colossal blade showing.
Your hand rises. Aim at any block you can see, click, and your hand trembles with power, then swings down. The sword falls out of the light, the screen shakes, the ground flashes white-gold, and whatever it hits dies. It stands in the earth, lighting up the night, before it dissolves into light.
At night, hit mobs become stars, pinned in the sky and joined by glowing lines. Complete a shape and it answers:
The plain Constellation Dart picks a shape at random. Each shape also has its own dart that builds only that shape. You choose how leftover stars end: as meteors, harmless meteors, stars that stay forever, or a fade.
Shoot a house and up to 512 of its blocks grow four wooden legs: your house is now your pet. It follows you, sits when told (it settles back into real blocks so you can live in it), bites enemies with its front door and stomps monsters flat.
It grows a pirate-ship steering wheel; right-click the wheel to drive it:
Its doors, chests, furnaces and torches all keep working while it walks. Break a wheel to pick it up and place it anywhere on the house.
Two darts into any surface draw a zipper. Unzip it, and the opening is a real, seamless portal with a live view to somewhere far away: a cave, a distant land, the Nether, the End. Walk straight through.
The Wrong Door makes its target look around in a cartoon panic, spot a painted door, sprint to it, fling it open and go through to somewhere ridiculous and far away. The door stays open for anyone to follow. Both use a full port of the Immersive Portals engine (credited below).
Grab a mob with forced perspective. It floats along your crosshair at the same size on screen, so pushing it back against a far wall makes it a giant and pulling it close makes it tiny. Scroll to push it further. It goes from too small to see up to 2048 blocks tall, and a resized mob can be grabbed again at any time.
| Runaway Soul | Its soul pops out and drifts away, and its body has to chase it. Hit the soul to steer the chase. |
| Dungeon Belly | Walk into a big mob's mouth and fight through a dungeon inside it: stomach, ribcage, heart or gizzard. |
| Food Chain | It swallows smaller creatures, grows bigger, and lets them all out alive when it dies. |
| Animation Theft | Steals a mob's special move (a creeper's explosion, an enderman's teleport) and gives it to another mob. |
| Boss Audition | Any mob becomes a named mini-boss with a boss bar and powers that suit its biome. It drops a trophy. |
| Inventory Ecosystem | A small critter lives in your inventory, hops between slots, and eats what it lands next to. Keep the creeper away from your TNT. |
| Mime | It mimes invisible stairs, walls and chairs, and they become real. |
| Ground Is Lava | It refuses to touch the ground and builds stepping stones in a panic. |
| Loot Goblin | A dropped item grows legs, runs off with other items, and pays out emeralds when caught. |
| Knockback Bank | Hits are deposited at a bank counter. Press Withdraw and it all comes out at once. |
| Train | It becomes a locomotive, and every mob it touches couples on behind. |
| Health Bar | Its health bar falls out and it runs off with it. Snap the bar to finish it. |
| Weather Organ | Tickle the little cloud above it and it sneezes thunder, blizzards or a tornado. |
| Stage Fright | Spotlights and a ghostly audience. It gets cheered or booed, and pelted with tomatoes. |
| Fishing Reality | Reel in mobs, chunks of land, a cloud you can stand on, or something strange from the moon's reflection. |
| Domino | It stands rigid, and one push topples a whole chain. |
| Unfinished Business | Its ghost asks you a favour for double loot. |
| Rubber World | The ground turns to rubber: bounce on it, or pull it back and launch everything like a slingshot. |
| Camera | It's trapped in a photograph you can rotate and hang on your wall. |
| Evolution Argument | It evolves to counter what you do: armour, legs, wings, gills. Trick it into bad ones. |
| Moonwalk | It walks on the spot, and the ground moves under it instead. |
| Sound Tax | Its sounds become objects: bouncy footsteps, spiky screams, notes you can bottle. |
| Fight Cloud | A fight becomes a cartoon dust cloud with fists and feet sticking out. |
| Second Phase | A dying mob refuses to die and returns as a boss, with its own title card and music. The more harmless it was, the bigger it comes back. |
mobGriefing are respected.Every temporary change to the world, like a planet's crater, an open zipper or a moonwalked field, is recorded in a crash-safe ledger. If the game crashes or stops mid-effect, the land is restored exactly the next time the area loads.
| Action | Default |
|---|---|
| Fire a dart | Right-click with a blowgun |
| Long Breath shot | Hold right-click, then release |
| Next dart in the pouch | B |
| Pull a dart out of yourself | Hold J |
| Leave a Personal Planet | R |
| Drive the house | WASD, double-tap W to sprint, hold space to leap |
| House suction / spit out | Hold Left Ctrl / R |
Every key can be rebound in Controls.
CREDITS.md.Licensed under the Apache License 2.0.