BiomePainter is a runtime biome editing tool that lets you change biomes in existing worlds without regenerating terrain.
It allows you to replace biomes in an area, store those changes as persistent regions, and reapply them later if needed. Regions are saved automatically and survive restarts, making it easier to manage large-scale biome projects without having to repeat the same work.
The mod includes commands for painting, converting, inspecting, deleting, and restoring biome regions, along with undo support because people make mistakes and sometimes turn half the world into a desert by accident.
Changes are synchronized between the server and connected players, and a lightweight API is available for developers who want to build on top of BiomePainter.
Replace one biome with another around your current position and save it as a persistent region.
/biomepaint start <from> <to> <radius>
Example:
/biomepaint start minecraft:plains minecraft:desert 128
Displays all registered biome IDs.
/biomepaint list
Shows nearby biome samples.
/biomepaint nearby
Displays information about the region you are currently inside.
/biomepaint current
Reapplies all saved biome regions.
/biomepaint repaintall
Converts all saved regions to a new biome.
/biomepaint convertall <to> <radius>
Undo the most recently created region.
/biomepaint undo
Undo a specific region.
/biomepaint undo <id>
Delete the region you are currently standing in.
/biomepaint delete here
List all saved regions with clickable delete actions.
/biomepaint delete list
Delete a specific region.
/biomepaint delete id <id>
Display the built-in help menu.
/biomepaint help