
Better Damage completely reworks the vanilla damage system. New damage types, defense and attack multipliers, and entity types have been added.
The mod adds 10+ unique damage types, each with its own Resistance and Power values that directly affect incoming and outgoing damage calculations.
The mod also introduces several entity types, each with unique resistance and power modifiers.
Some entity types also deal specialized damage — for example, spiders inflict Poison damage.
Most damage types have their own distinct hit particles when they affect a target.
Many also apply special effects, such as:
When standing in water or under rain, the player becomes Wet.
This recalculates certain resistances. For example:
This makes environmental conditions directly influence combat.
The mod adds several new enchantments, including:
It also reworks some vanilla enchantments.
For example:
The most common damage type.
Includes melee attacks, most weapon strikes, and standard combat damage.
Damage originating from magical sources, such as potions or magical attacks.
Damage caused by explosions.
Has a chance to Stun.
Damage from arrows, tridents, and all thrown projectiles.
Damage caused by falling.
Very rare in vanilla.
Primarily associated with Elytra-related impact damage.
Not present in vanilla.
Applies the Wet effect.
Damage related to solid matter and crushing force, such as:
Has a chance to Stun.
Damage caused by flames and extreme heat.
Has a chance to Ignite the target.
Damage caused by lightning and electrical discharge.
Applies the Electrified effect.
Damage caused by freezing and low temperatures.
Ignores all resistances and effects.
Examples:
This damage cannot be mitigated.
A unique non-vanilla damage type.
Damage from dark or corrupt forces, such as the Wither effect.
Sacred damage.
Weapons enchanted with Smite deal this damage type instead of Physical damage.
Damage caused by natural hazards, such as:
Poison-based damage.
Has a chance to inflict Nausea.
A unique non-vanilla psychic damage type.
A unique non-vanilla damage type.
Damage caused by sonic force, such as Warden attacks.
Has a chance to Stun.
I tried to find and fix all the bugs, but if you realize that something is wrong, I would be grateful if you would let me know :>