Want beacon zones that do more than vanilla potions? Build a pyramid and specialize it.
Specialized beacons for modern Minecraft. Beacon+ keeps the familiar pyramid, GUI, and beam — then adds five beacon types with their own powers, colors, and scaling. Fortune, flight, mob control, local weather, and automated farms all live in the same block you already know how to build.
Beacon+ extends the vanilla beacon framework, not a replacement. Same pyramid layers, same effect-slot layout, same nether-star craft — but each stained-glass color unlocks a different role. Copper through netherite pyramids scale every effect. Optional Patchouli adds a full in-game guide (granted on first world join).
You can fight the Wither for a nether star — or read on for what each beacon does.
| Beacon | Glass | Role |
|---|---|---|
| Support | Yellow | Luck, Fortune, attack speed, reach, night vision, max health, saturation, zone flight |
| Offensive | Red | Weakness, slowness, glowing, poison, wither, lightning, blindness + AI disruption |
| Gravitational | Purple | Attract/repel items & mobs, gravity well, contact damage, redstone toggle |
| Weather | Orange | Clear, rain, thunder, snow (even in deserts), drought, lock day/night |
| Harvest | Lime | Growth boost, soil moisture, bonemeal pulse, weed shield, rich harvest, auto-reap, bee harmony |
Each uses the vanilla slot map: Speed & Haste = tier 1 primaries, Resistance & Jump = tier 2, Strength = tier 3, Regeneration & Upgrade (duplicate icon) = tier 4 secondaries.
⚠️ Note: Beacon+ is a Fabric mod for 1.20.1. Patchouli is optional but strongly recommended for the guide book. Vanilla beacons are unchanged — Beacon+ adds new blocks alongside them.
Your home-base buff pillar. Players inside the zone get scaled bonuses from pyramid tier:
(material tier × 8) + 10 blocks (upgrade secondary)Area denial for mobs. Mode button cycles: Hostile Only → Hostile + Neutral → All Entities (players never targeted).
Bosses (Wither, Ender Dragon) get reduced debuff amplifier.
Motion control for items and mobs. Target button: Hostile / Neutral / Passive / All. Players are never moved.
Attracted items briefly ignore physics for smoother collection. Zone clears when the beacon is broken.
Per-player weather and sky inside the zone — works in Mesa, desert, and other dry biomes.
Automated farming hub. Effects tick on a steady interval; output scales with pyramid tier.
Rich Harvest + Auto-Reap work together: bonus drops apply on auto-harvested crops.
One block type for the whole pyramid, weakest → strongest:
Copper → Iron → Gold → Diamond → Emerald → Netherite
Material support tier scales luck level, reach, fly radius, gravity force, weather intensity, harvest throughput, offensive cooldowns, and more. Netherite = maximum power.
| Mod | CurseForge | Notes |
|---|---|---|
| Fabric Loader | Download | 0.15+ |
| Fabric API | Download | 0.92+ for 1.20.1 |
| Patchouli (optional) | Download | In-game Beacon+ Guide |
Minecraft version: 1.20.1 (Fabric)
Report issues and follow updates on the project page.