
babyAge: Sets the age for players to start with. Set to 0 to disable the mod.
doAging: Determines if the age of the player should be updated. Set to false to keep players as babies.
respawnAsBaby: Determines if players will respawn as babies on death.
babiesBreakBlocks: If set to false, players will not be able to break blocks as babies. Blocks that break instantly do not count.
babiesDealLessDamage: If set to true, baby players will deal 4x less damage than regular adult players.
babiesCantUseBows: If set to true, babies cannot use ranged weapons like bows, crossbows, and tridents.