Aurumancy adds a simple magic system. It is designed to "feel" like vanilla with some extra magic mechanics, that should fit in with the enchantment table mechanical theme while being a little for involved. Experience points act as "mana" and gold can be spent to gain some.
The two primary mechanics are Magic Items and Rituals. Rituals require you to create a Ritual Circle empowered by pillars of different materials. It consumes items and some mana (experience points) and produces some effect. This is how must Magic Items will be created in-game. Magic items all have unique effects and each have their own point cost.
See the wiki for more info:
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