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Async [Ported]

Async [Ported]

MOD
Async improves entity performance by processing entities in parallel across multiple CPU cores and threads.
by Hubercik131
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986 downloads
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Updated Oct 14, 2026
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Mobs Performance
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Async - Minecraft Entity Multi-Threading Mod ⚙️

Async improves entity performance by processing entities in parallel across multiple CPU cores and threads.

 Available for NeoForgeAvailable on Modrinth View source on GitHub Chat with us on Discord

Important❗

Async is currently in alpha testing and is experimental. Its use may lead to incorrect entity behavior and crashes.

What is Async? 🤔

Async enhances the performance of entity processing. The mod leverages multithreading, which allows multiple CPU cores to improve performance when handling a large number of entities.

💡 Key Benefits:

  • ⚡ Improved TPS: Maintains stable tick times even with a large number of entities.
  • 🚀 Multithreading: Utilizes multiple CPU cores for parallel entity processing.
  • 🎲 Async Random Ticks (Experimental): Processes random ticks asynchronously for better performance.

📋 Requirements

  • Minecraft: 26.1 or newer
  • Java: 25 or newer
  • Loader: Fabric, Quilt or NeoForge
  • Dependency: Fabric API (on Fabric/Quilt)

📊 Performance Comparison (9000 Villagers)

Configuration TPS MSPT
Lithium + Async 20 41.8
Lithium (without Async) 4.4 225.4
Purpur 5.72 176.18

🛠️ Test Configuration

  • Processor: AMD Ryzen 9 7950X3D
  • RAM: 64 GB (16 GB allocated to the server)
  • Minecraft Version: 1.21.4
  • Number of Entities: 9000
  • Entity Type: Villagers

<details> <summary>Mod List</summary> Concurrent Chunk Management Engine, Fabric API, FerriteCore, Lithium, ScalableLux, ServerCore, StackDeobfuscator, TT20 (TPS Fixer), Tectonic, Very Many Players, Fabric Carpet.</details>

⚠️ Incompatible Mods

  • ❌ Moonrise - Known incompatibility
  • ❌ Open Parties and Claims - Known incompatibility
  • ⚠️ ...and there may be conflicts with other mods.

If you encounter issues with other mods, please report them on our GitHub or Discord.

🔧 Commands

Configuration

  • /async config toggle — Enables or disables the mod in-game (no server restart required). Use this command to instantly see how Async improves your server.
  • /async config reload — Reloads the configuration from disk.
  • /async config setAsyncEntitySpawn [true|false] — Enables or disables parallel mob spawn processing (disabled by default). Without an argument, shows the current value. Warning: Not compatible with Carpet mod lagFreeSpawning rule.
  • /async config setAsyncRandomTicks [true|false] — Enables or disables async random ticks processing (experimental feature, disabled by default). Without an argument, shows the current value.
  • /async config synchronizedEntities — Lists entities that are currently processed synchronously. Defaults to minecraft:tnt, minecraft:item and minecraft:experience_orb.
  • /async config synchronizedEntities add <entity|namespace:*> — Adds an entity type, or every entity of a namespace, to synchronized processing.
  • /async config synchronizedEntities remove <entity|namespace:*> — Removes an entity type, or every entity of a namespace, from synchronized processing.

Statistics

  • /async stats — Displays mod status, async spawn and random tick states, the total entity count, and the number of threads in use.
  • /async stats entity — Shows the number of entities per world, along with how many of them are processed asynchronously.
  • /async stats entity <number> — Additionally shows the top <number> (1-100) entity types by count in descending order, each marked as async or sync. For example, /async stats entity 10 displays the top 10 most numerous entity types.
  • /async stats entity <number> <ticks> — Records for <ticks> ticks, then displays the top <number> entity types with their average mspt usage.

⚙️ Configuration

Async can also be configured through its config file:

  • disabled — Fully disables the mod.
  • maxThreads — Number of threads to use. Defaults to -1 (auto)
  • enableAsyncSpawn — Parallel mob spawn processing.
  • enableAsyncRandomTicks — Async random ticks (experimental).
  • synchronizedEntities — Entity types that must be ticked on the main thread.

📥 Download

The mod is available on Modrinth

🔄 Minecraft Version Support

Full support is provided only for the latest version of Minecraft. Support for older Minecraft snapshots is not planned.

📭 Feedback

Our tracker for feedback and bug reports is available on GitHub: Report issues on GitHub

You can also chat with us on Discord: Chat with us on Discord

🙌 Acknowledgements

This mod is based on code from MCMTFabric, which in turn was based on JMT-MCMT. Huge thanks to Grider and jediminer543 for their invaluable contributions!

The original mod is: https://modrinth.com/mod/async

This is a mod from modrinth added to curseforge

async-neoforge-0.2.5+alpha-26.3.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-10-11 Get
async-fabric-0.2.5+alpha-26.3.jar
MC Client, Fabric, Server, Quilt, 26.3
Release 2026-10-11 Get
async-neoforge-0.2.0+alpha-1.21.1.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-09-24 Get

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