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Ars 'n Spells

Ars ’n Spells is a Forge 1.20.1 (with limited support for 1.21.1 ala Version 2.x.x) compatibility mod that bridges Ars Nouveau and Iron’s Spells ’n Spellbooks by integrating all mana-related systems.
by Otectus
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Updated Jul 6, 2026
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Ars 'n' Spells

Ars 'n' Spells bridges Ars Nouveau and Iron's Spells 'n Spellbooks into one seamless magic experience. Unify your mana, share progression between spell systems, scale your power across both mods — and even weave Ars spells into real Iron's spellbooks, cast straight from Iron's native spell wheel. All fully configurable.

Works with Minecraft 1.20.1 on Forge.


What's new in 3.0.x

  • The Spell Loom — a new workstation that exports any Ars Nouveau spell onto a real Iron's scroll, with a name, nature, and icon of your choosing.
  • Spellbook Binding — bind exported scrolls into real Iron's spellbooks; the Ars spell appears as its own entry in Iron's native spell-selection wheel (up to 8 per book).
  • 3.0.1 hardening — the Spell Transcription and Spellbook Binding tablets are craftable again with Iron's installed, LP toggles are honored consistently everywhere, the config screen got a full readability rework (with a proper read-only mode on servers), and a startup crash on Iron's-less installs is fixed.

Requirements

Mod Required?
Ars Nouveau (4.12.7+) Yes
Iron's Spells 'n Spellbooks (3.15.0 – 3.x) No — falls back to native Ars behavior if absent
Covenant of the Seven (Sanctified Legacy) No — enables LP and aura ring systems (2.2.6 recommended for the aura HUD)
Blood Magic No — optional LP source for Ring of Seven Curses
Apotheosis + Apothic Curios No — lets affix/socket mana stats on curios feed the unified pool

(Curios is required by Ars Nouveau, so it is always present.)


Mana Unification

The core of Ars 'n' Spells: five configurable modes that control how the two mana pools interact.

Mode How it works
ISS Primary (default) Iron's mana is the single source of truth. Ars reads and drains from Iron's pool.
Ars Primary Ars mana is authoritative. Iron's spells drain from Ars mana.
Hybrid Shared bidirectional pool. Choose which HUD bar to display.
Separate Independent pools. Cross-mod casts split costs between both (configurable split).
Disabled No integration — each mod uses its own pool.

Conversion rates between the two mana systems are fully configurable, and cross-system mana regen is unit-converted properly (Iron's percentage regen vs Ars flat regen) so stacked regen gear never spirals out of control.

The mod automatically hides the redundant mana bar so your HUD stays clean.

Changing the mode (applied live, no restart): in singleplayer, open Mods → Ars 'n' Spells → Config and click the Mana Mode row to cycle it; server operators can run /ans mode set <mode>; or edit the config file directly. Confirm the active mode with /ans mode.


Gear & Spell Integration

  • Gear perks cross over — Ars armor bonuses apply to Iron's mana pool (and vice versa), depending on your active mode.
  • Curios & Apotheosis affixes — Mana stats on worn curios (rings, amulets, belts) cross over too, including those rolled by Apotheosis / Apothic Curios affixes and sockets (and by Magical Jewelry, Jewelcraft, and similar). The read is generic — no hard Apotheosis dependency — and can be turned off with the read_curio_attribute_modifiers config. (Combat-only stats like crit or armor pierce are not mana/spell-power and are not bridged.)
  • Spell scaling — Ars spell potency scales with Iron's spell power attributes using additive stacking (not multiplicative). Elemental bonuses are applied based on your first glyph. A configurable spell_power_cap (default 3.0) prevents extreme values.
  • Enchantments — Mana-related enchantments from both mods are respected regardless of which pool is active.

Resonance

When your mana is nearly full (above 95% by default), you gain a Resonance bonus that boosts spell damage. A reward for mana-efficient play. Configurable per mod, with adjustable strength, linger duration, and a damage cap.


Source Jar Synergy

Standing near Ars Nouveau Source Jars passively boosts your mana regeneration. The bonus is configurable via source_jar_synergy_multiplier (default 5.0), with tunable scan interval and radius plus a dedicated off switch (enable_source_jar_synergy). The scan is position-cached for performance and never force-loads chunks.


Cross-Mod Progression & Affinity

  • Progression sharing — Casting Ars spells grants Iron's school progression, and vice versa.
  • Affinity tracking — The mod tracks your spell school usage over time, with optional decay for unused schools.

Cross-Spell Inscription

Cast spells from either mod using items from the other mod through a tablet-driven inscribe / uninscribe ritual flow. Both ritual tablets are crafted at the Enchanting Apparatus and are fully datapack-defined, so pack authors can retune ingredients without code.

Spell Transcription — bind a foreign spell onto an item

  1. Craft the Spell Transcription tablet. Reagent: a novice Ars Nouveau spellbook. Pedestals: any tiered Iron's spellbook, an archwood log, and a source gem block. Costs 2000 source.
  2. Set up the brazier. Place the tablet on a Ritual Brazier and drop two items within ~3 blocks:
    • exactly one source — a filled Ars Nouveau spell parchment, focus, or spellbook, or an Iron's Spellbooks scroll
    • exactly one blank target item to receive the inscription
  3. Activate. Strict disambiguation: more than one of either category, or any already-inscribed item in range, fails the ritual with a chat message that names the items it saw and the rule. Items that already carry an Ars Nouveau spell at root NBT are rejected as targets so right-click resolution stays unambiguous. On success the source is consumed, the target gains the cross-cast inscription, and a binding theme of enchantment-glyph particles + the enchantment-table sound marks the inscribe.
  4. Cast. Right-click the target. Sneak-right-click cycles between multiple inscriptions on the same item.

Mana costs flow through the active unification mode and respect your configured conversion rates. In Separate mode, costs split between both pools according to your dual-cost percentages. Cross-cast spells pay an overhead set by cross_cast_cost_multiplier (default 1.25 = 25% extra) — applied symmetrically to both directions, once per cast, before mana deduction.

Spell Uninscription — strip an inscription cleanly

If you change your mind, the Spell Uninscription ritual returns an inscribed item to a bit-identical fresh-blank state so it can be re-inscribed cleanly.

  1. Craft the Spell Uninscription tablet. Reagent: a blank parchment. Pedestals: a water bucket, a source gem, and an archwood log. 500 source.
  2. Activate with exactly one inscribed item in range and nothing else — sources or stray blanks fail the ritual rather than risk stripping the wrong stack.
  3. The cross-cast NBT is removed cleanly (spells list, cycle index, and any empty residual tag), with an ash + smoke dissolution theme.

The uninscribe ritual works without Iron's Spellbooks loaded, so legacy inscribed items can still be cleaned up after Iron's is removed.


The Spell Loom — Export Ars Spells into Iron's Spellbooks (3.0.0)

Design a spell with Ars Nouveau's tools, weave it onto a real Iron's scroll at the Spell Loom, bind it into a real Iron's spellbook — and cast it from Iron's own native spell wheel, right alongside your Iron's spells. The Ars spell rides as an Ars 'n' Spells sidecar on the real Iron item, so the book's own Iron's spells are never touched. This leg requires Iron's Spellbooks.

  1. Weave. Craft the Spell Loom (gold ingot, 2× lapis, a book, and 3× obsidian on a crafting table) and right-click it. Drop your Ars spell source (parchment, focus, or spellbook) and a blank Iron's scroll into the slots, then give your spell a name, pick a nature, choose an icon, and press Inscribe. Out comes a real Iron's scroll carrying your spell. (Ops can also use /ans export_to_irons_scroll for a quick, metadata-free export.)
  2. Bind. Run the Spellbook Binding ritual (its apparatus tablet appears only when Iron's is installed — 2500 source) with the scroll and an Iron's spellbook near the brazier, or hold both and run /ans bind_scroll_to_irons_book. The scroll is consumed and the spell is appended to the book with your chosen name and icon; re-binding the same spell is rejected (dedup by spell payload).
  3. Cast. Your Ars spell shows up as its own entry in Iron's native spell-selection wheel. Select it and right-click like any Iron's spell — it casts the real Ars spell through the full cross-cast pipeline (mana mode, cost multiplier, scaling, cooldowns). Up to 8 Ars spells per book, and your native Iron's spells cast exactly as before.

Pack authors: gate the whole feature with allow_ars_spells_in_irons_spellbooks, or cap spells per book with max_ars_cross_spells_per_irons_spellbook.

(Generic inscribed items that aren't Iron's spellbooks still cast via right-click, with sneak-right-click to cycle.)


Unified Cooldowns

An optional system that groups similar spells across both mods into shared cooldown categories. Prevents spell spam by locking out related spells when one is cast. Disabled by default.


Covenant of the Seven Integration

When Covenant of the Seven (Sanctified Legacy) is installed, two powerful ring systems unlock.

Ring of Seven Curses — Life Point Casting

Wearing the Cursed Ring converts all mana costs into Life Points (LP).

  • Blood Magic Priority (default) — Draws LP from Blood Magic's Soul Network first, falls back to player health.
  • Blood Magic Only — Soul Network only.
  • Health Only — Always costs health (100 LP = 5 hearts).

If you run out of LP:

  • Safe Mode (default) — Spell is cancelled, you take minor damage (you will never die from this).
  • Death Mode — The spell casts… but it kills you.

LP costs scale with configurable base multipliers, per-tier scaling for Ars glyphs, and per-level plus rarity scaling for Iron's spells. The whole system has a master toggle (enable_lp_system) that every LP path honors — scrolls included.

Ring of Seven Virtues — Aura Casting

Wearing the Virtue Ring converts your Ars mana costs into Aura — Covenant of the Seven's own regenerating resource, complete with its own HUD bar. Covenant owns the pool, regen, and persistence; Ars 'n' Spells simply maps the mana cost onto it, scaled by ars_virtue_aura_multiplier. Iron's spells under the ring are handled natively by Covenant. If you run dry, the spell simply fails.

Ring Conflict: Wearing both rings at the same time cancels both effects — you'll use normal mana instead, and receive a warning notification.

Blasphemy Curios — School Discounts

Thirteen Blasphemy curio variants (Fire, Ice, Lightning, Holy, Ender, Blood, Evocation, Nature, Eldritch, Aqua, Geo, Wind, Dormant) each provide:

  • 15% base mana discount on all spells
  • +10% bonus when the spell's school matches the curio's element (25% total)

Discounts stack multiplicatively with ring costs, and a matching Blasphemy also deeply discounts LP costs (blasphemy_lp_discount, default 85% off).


Scroll Cost Enforcement

Iron's Spellbooks scrolls respect your resource costs:

Mode Behavior
Full (default) Scrolls consume mana and LP/aura like normal casting.
LP Only Scrolls are mana-free, but LP is still consumed for Cursed Ring wearers.
Free No resource cost for scrolls (LP from Cursed Ring still applies).

Configuration

Everything is configurable via the per-world server config <world>/serverconfig/ars_n_spells-server.toml (server-authoritative and auto-synced — on multiplayer the in-game config screen is read-only). Major options include:

  • Master toggles for mana unification, resonance, cooldowns, progression, affinity, LP, and aura
  • Mana conversion rates, dual-cost split percentages, and cross-system regen conversion
  • LP system — source mode, death penalty, base/tier/rarity multipliers, minimum costs
  • Aura system — master toggle and mana→aura cost multiplier (the pool itself belongs to Covenant)
  • Curio discounts — base discount, matching-school bonus, Blasphemy LP discount
  • Curio attribute bridgeread_curio_attribute_modifiers (default on): mirror Apotheosis/Apothic Curios affix & socket mana stats across the unified pool
  • Spell scaling — power cap for Iron's attribute stacking
  • Source Jar synergy — off switch, regen multiplier, scan interval and radius
  • Cross-casting — cost multiplier, spellbook-binding toggle, and per-book spell cap
  • Scroll cost mode
  • Debug mode with end-to-end cross-cast tracing for troubleshooting

All options ship with balanced defaults — install and play, or fine-tune to your liking.


Commands

Command Permission Description
/ans mode -- Show current mana unification mode
/ans mode set <mode> Op 2 Switch the mana unification mode live (no restart)
/ans mana getdefault -- View the current default max mana
/ans mana setdefault <value> Op 2 Set the default max mana
/ans info <player> Op 2 Show mana, aura, resonance, and ring status
/ans debug Op 2 Toggle debug mode at runtime
/ans aura -- Show your own current aura
/ans export_to_irons_scroll Op 2 Export the held Ars spell onto a real Iron's scroll — the Spell Loom is the survival route
/ans bind_scroll_to_irons_book Op 2 Bind a held exported scroll into a held Iron's spellbook

FAQ / Troubleshooting

Q: Ars mana isn't changing in ISS Primary mode. A: Make sure Iron's Spells 'n Spellbooks (3.15.0+) is installed. Check logs for mixin load failures.

Q: I can't craft the Spell Transcription or Spellbook Binding tablet. A: Fixed in 3.0.1 — update the mod. The recipes accept any tiered Iron's spellbook.

Q: I see two mana bars. A: Verify your mana mode is set correctly. Check for overlay conflicts from other UI mods.

Q: "Insufficient LP" even though I have enough hearts. A: Make sure lp_source_mode isn't set to BLOOD_MAGIC_ONLY without Blood Magic installed. The default (BLOOD_MAGIC_PRIORITY) falls back to health.

Q: Scrolls are casting for free. A: Check that scroll_cost_mode is set to full (the default).


License

GNU GPLv3

Ars 'n Spells 3.0.1 (Forge 1.20.1)
MC Client, 1.20.1, Forge, Server
Release 2026-07-06 Get
Ars 'n Spells 2.6.1 (Neoforge 1.21.1)
MC Client, 1.21.1, NeoForge, Server
Release 2026-06-18 Get

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