
Description:
Upon semi-popular request, I've squished Aquatic Craft's Aquatic dimension into the Overworld. This mod contains the vast majority of the original mod's features, with numerous tweaks and very few things outright removed- in order to try and fit into the Overworld as best it can. You can read at length about the original mod and many of its features on its Curse Forge page.
In short, however, this mod adds 9 oceanic biomes to the Overworld, close to one hundred blocks, hundreds of items, over 120 mobs, over a dozen armor sets, tool sets, ranged weapons, and off-hand 'trinkets', and nineteen bosses (four of which are mini-bosses).
Please note that, much like the original Aquatic Craft, models and animations broke when updating from 1.15/1.16 to 1.17/1.18 onward. All models have long since been fixed, but the 1.20.1 version is still missing mob animations due to the time needed to go through all of the models, create new animations, and update each version of Aquatic Craft with them.
Also, due to post-Caves & Cliffs Minecraft world gen, Aquatic Craft's custom biomes generate a little strangely in the 1.20.1 version. This is due to some of Aquatic Craft's biomes essentially fighting with, and overlapping vanilla biomes. Most notably with the Abyssal Depths and Kelp Forest biomes. Everything functions correctly; it just doesn't look great sometimes!
Differences from the original mod:
Looking Forward:
A version for 1.20.1 is currently in the works, but will take a little while longer due to needing to edit about 100 more mod elements, create all of the 'bucket of aquatic mob' items, and then test the mod to ensure things work properly. The version of MCreator I use to work on the 1.20.1 version of the mod (MCreator 2023.4) takes a long time to save every change I make and I am unable to use the program while it is saving, so progress is slow.
The first 1.20.1 version has been released. I plan on adding 'bucket of aquatic mob' items to it soon. But for those of you who want 'early access', go ahead and generate your worlds! I'd like to be able to fix biome generation to make it look prettier, but working with post-Caves & Cliffs world gen is very much so unlike how things used to be. I can keep tinkering with it, but that'll be at a later date.
If anyone knows biome generation settings for custom oceanic biomes in the Overworld that wouldn't result in glitchy-looking generation, please let me know!
Looking at the popularity of each version of Aquatic Craft- going off of download count- I'm not inclined to create a 1.18.2, 1.19.2, or 1.19.4 version for this mod. I also have three other projects I would like to spend time on, so after 1.20.1 is released, you shouldn't expect further updates any time soon, for the original Aquatic Craft or for this Overworld Edition.
Edit as of version 2.5.0 here: I intend to update the 1.16.5 Overworld Edition next, followed by the main 1.20.1 version. Then I'll work on 1.19.2, cutting support for 1.19.4 and possibly for 1.18.2 too. I'd also like to spend time working on my other mod projects, but I DO intend to try and release 1.16.5 OE and 1.20.1 ME before then! 1.20.1 OE is a bigger can of worms due to the way biome generation works so it'll be saved for last.
Additionally, 2.5.0 marks the end of planned content updates for Aquatic Craft. I do still have some ideas floating around, but after updating other versions to 2.5.0, Aquatic Craft will more or less permanently be on the back burner compared to other projects. Aside from bug fixes, or maybe smaller additions, I'll be "done" with Aquatic Craft from here on out. That being said, I don't want the mod to die off in increasingly outdated versions of Minecraft and I do intend to try and keep the mod updated over time. Just don't expect any more content updates! (Animations? Ughhh... Not looking forward to it. x_x)
2.5.1 edit: I've updated the main 1.20.1 edition and 1.16.5 Overworld Edition with the features of 2.5.0 and did some extra tweaks and bug fixing for 2.5.1. Please continue to let me know if there are any notable bugs. I appreciate it. I'll be taking a break to work on other projects now, so I'll be holding off on 1.18 and 1.19 for now.
Please feel free to mention any questions/concerns. Also feel free to play it in multiplayer, record playthroughs, add it to modpacks (hopefully there won't be any conflicts), and all that jazz!
I do give permission to create and upload custom, public modpacks containing this mod online, however that works! If there are any issues, I'm not to be held responsible for them, but in the event any conflicts arise, I’ll see what I can do about it.
If you do record a let's play/playthrough, please provide a link to this mod's page on Curse Forge.
Enjoy!~