
Highly configurable Skyrim-style stealth awareness, sneak attacks, invisibility break rules, and sneak attribute system.
(Recommended to use the Configured mod)
Config file: config/shadow_walker-common.toml.
Options:
enableStealthSystem: master switch for stealth awareness, targeting suppression, and sneak attacks.showStealthCrosshair: toggles the stealth eye overlay.removeInvisibilityOnAttack: removes vanilla invisibility from players after they damage another entity. Defaults to true.sneakLevel: global stealth proficiency from 0 to 100. This stacks with the player's shadow_walker:sneak attribute, which starts at 0 and is capped at 100.maxScanRange: upper bound for mob awareness scans.crosshairDetectionRange: radius, in blocks, where detected mobs can affect the stealth eye. Defaults to 24.armorNoiseMultiplier: controls how much armor contributes to sneak noise.meleeSneakAttackMultiplier, oneHandedSneakAttackMultiplier, daggerSneakAttackMultiplier, rangedSneakAttackMultiplier: damage multipliers.shadow_walker:daggers item tag, with a fallback for item registry paths containing dagger.SwordItem, AxeItem, TridentItem, or other TieredItem instances.greatsword, battleaxe, warhammer, claymore, halberd, glaive, or scythe.
