All passive and neutral mobs become instantly hostile!
This mod turns cows, pigs, sheep, chickens, horses, goats, llamas, rabbits, parrots and many more (including modded creatures) into aggressive attackers that target players on sight.
Perfect for chaos survival challenges, hardcore playthroughs, or servers where nothing is safe anymore.
⚠️ Note: Aquatic mobs (fish, turtles, etc.) do not attack yet. This will be added in a future update.
generic.attack_damage attribute.CREATURE, AMBIENT, WATER_*).MISC entities (boats, minecarts, projectiles, items)Install NeoForge 1.21.1
Place the JAR into your mods/ folder
Launch the game or server
For consistent behavior, use a new world, so newly spawned entities get the hostile AI injected correctly.
generic.attack_damage attribute for all non-monster mobs using EntityAttributeModificationEventEntityJoinLevelEventQ: Does it work with modded animals?
A: Yes — any entity using CREATURE, AMBIENT, or WATER_* categories is supported.
(Full aquatic AI coming in a later version.)
Q: Do baby animals also attack?
A: Yes. A toggle to disable this is planned.
Q: Why don’t fish attack yet?
A: Aquatic pathfinding behaves differently; this feature is planned for v1.1+.