
Farming automation mod. Planters and raised beds grow your crops and trees for you.
Plant a seed or sapling, it grows by itself, drops go into whatever's underneath it. All 11 vanilla wood types.
Glass dome that attaches to a planter. Boosts growth speed and yield, stacks with fertilizer. Right-click to attach, shift-right-click empty-handed to take it back off. Break a cloched planter and you get both items back separately.
Bone meal works. Also supports Mystical Agriculture, Immersive Engineering, and Forbidden & Arcanus fertilizers. Pipe or hopper it into any side of the planter.
Nothing's hardcoded. Add/remove/edit seeds, soils, saplings, fertilizers through:
Means you can add support for unsupported mods, change growth modifiers, mess with fertilizer values, or override defaults you don't like.
Crops: Mystical Agriculture & Mystical Agradditions, Farmer's Delight, Ars Nouveau, Silent Gear, Silent's Gems, Immersive Engineering, Occultism, Cobblemon, Pam's HarvestCraft 2, Actually Additions, Croptopia, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored
Trees: Ars Nouveau & Ars Elemental, Forbidden & Arcanus, Integrated Dynamics, Silent Gear, Occultism, Cobblemon, Pam's HarvestCraft 2, Croptopia, EvilCraft, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored
Soils: Mystical Agriculture farmland, Farmer's Delight soils, Just Dire Things goosoils, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored
Manual early-game version. All 12 wood types. Grows stuff automatically but drops harvest on the ground instead of storing it. Outdoor + sky access + daytime = growth bonus. No cloche or automation, fertilize by hand. JEI/Jade supported.
54-slot storage block, 12 wood types. Auto-collects drops in a 5x5 area, toggleable in the GUI, configurable interval. Pipes can use any side. Also just works as normal storage if you don't care about the auto-collect.
Agritech is NOT related to Agritech: Evolved (ATE). Not an addon, not a successor, doesn't build on it. Two separate mods, similar name, same general idea, zero shared code.
Running both is fine but pointless — datapacks/KubeJS for one won't do anything for the other, different namespaces entirely.