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Adventure Series: The Dwarven Realms (Early Version)
Bring dwarven life to your world with voiced Dwarf NPCs, dwarven structures to discover, a coin-based trade system, and underground Dwarf Miners that actively mine in caves.
This mod is in early development and will continue expanding over time.
GeckoLib (required)
Dwarven structures currently generate in the following biomes:
Mountains & Highlands
Windswept Hills
Windswept Forest
Windswept Gravelly Hills
Meadow
Stony Peaks
Jagged Peaks
Frozen Peaks
Grove
Snowy Slopes
Taiga
Taiga
Old Growth Pine Taiga
Old Growth Spruce Taiga
Snowy Taiga
Stone / Coastal
Stony Shore
Voiced Dwarf NPCs with improved animations and combat behaviour
Pack Aggro: attacking one dwarf alerts nearby dwarves and the group retaliates together
Dwarves fight Zombies, Skeletons, and Spiders
They do not target Creepers, Endermen, or Witches
Dwarf Miners spawn naturally in caves below Y=50
Miners periodically mine nearby stone/ore blocks to make underground areas feel alive
Miners use pickaxes and include a mining animation
Added Dwarven Coin and Dwarven Steel Ingots
Dwarven Steel is dwarf-forged only: trade a Dwarven Coin to a dwarf to receive a Dwarven Steel Ingot
Added a full set of Dwarven Steel Tools
2500 durability due to the high crafting cost
Sword and Axe are slightly stronger than Netherite (intended as late-game gear)
Dwarven structures generate naturally with lootable containers (chests/barrels)
Dwarves can drop Iron Ingots and/or Gold Ingots when slain
More dwarf variants
Many more dwarven structures
Expanded trading/economy
Dwarven Steel armor and weapons (future expansion)
Future content plans: Orcs, pirates, bandits, bandit strongholds, and more
For full transparency: I’m still learning and I don’t know how to code on my own yet — this mod was built with the help of ChatGPT.