Surface: Spawn: An isolated snowy island with a spruce tree, a patch of dirt, and a water source for the start.
1. Igloo Room: Hidden one block under the spawn snow. A closed area with no entrances or exits. Inside is a bed and a basic set to start surviving.
2. Pillager Room: A high danger level inhabited by all types of pillagers and boss : ????
3. Wandering Trader Room: A safe floor with a trading booth to exchange resources needed for progression.
4. Structure: End Portal: Located under the trader. An unactivated portal frame to return to later.
5. Herobrine Room: A psychological trap. The room is filled to the brim with TNT and mechanisms. The explosion will not happen until the player makes a mistake and places redstone right next to the TNT.
6. Mob Room: A recreated and improved classic dungeon with a spawner to grind experience and resources.
7. Village House Room: A deceptively safe location with poor loot inside the house. As soon as the player enters, the second boss spawns behind their back: Mr. Trojan.
8. ??? Secret Room: The most valuable hidden location. The walls and floor are made of glowing blocks. Inside is legendary gear, ??? head, the head of spider 228, and memorial signs.
9. The End Room: The final point of the Overworld, located at the very bottom of the chunk under all other structures.
10. Blaze Room: The only accessible room in the Nether. Designed specifically for fighting blazes and obtaining blaze rods.
?? i don,t know what to wright