Flamingo Island was originally created for a special event — Flamingo Island Season 2 organized by Darkheaven.
Now that the event has ended, the map is public and free to use, allowing players to adapt it for personal projects, explore it out of interest for the Dawn of Time project, and discover the many buildings filled with custom blocks.
You can explore it in Creative mode, survive in Survival, or adapt it for server-based projects, multiplayer events, and build exhibitions.

Flamingo Island is not compatible with vanilla Minecraft — all major structures rely on custom blocks from Dawn of Time and other dependencies.
The world is composed of 7 distinct islands:
The two main city islands are connected by bridges, creating a unified centerpiece for the entire map.


Flamingo Island is designed for fast-paced, exploration-driven gameplay with both PvP and PvE elements.
It was originally built for a competitive multiplayer event, and its layout encourages encounters, exploration, and progression through increasingly challenging areas.
Main gameplay principles:

Main Coordinates:
/tp @p 626 193 1487/tp @p 122 84 -425/tp @p 515 69 109
This is the original version of Flamingo Island, it contains the full intended gameplay experience, with all structures, resources, mobs, and event mechanics in place.
When players first join the map, they will spawn in the starting area.
Pressing the main button will teleport everyone to a preparation hall, where they can choose their team.
Each of the four team buttons assigns players to one of the four spawn islands, clears their inventory, applies regeneration, and sets their personal spawn point on the chosen island.


From there, teams can begin exploring, gathering loot, and making their way toward the central islands — encountering progressively stronger enemies and richer loot along the way.
A lighter, Creative-only adaptation of the original map.
This version is intended purely for exploration and architectural showcasing of the Dawn of Time mod.
Due to changes in Minecraft’s block IDs between 1.16.5 and 1.20.1 (notably the removal of certain blocks from the Vanilla Backport mod, such as moss), some decorative elements are missing.
As a result, the survival gameplay is not functional in this version.
It is ideal for:

Render Distance 16+ and connected textures are highly recommended for the best experience.

The terrain was initially designed by Jackie, who provided the base map used for the build.
We want to extend a special thanks to Darkheaven for trusting us with the creative direction of this project.
It was a great opportunity for us to work as a team on a large-scale survival experience, and we’re proud to now release the map to the public.
This map is the result of a collaborative effort from the whole team. Huge thanks to everyone involved!
If you have any questions or feedback, feel free to leave a comment below.
If you'd like to support our work and help us keep building maps like this, consider visiting our Patreon.
For more content and updates, join us on Discord.
