⚠️ FEATURE REQUESTS ⚠️
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This datapack adds recipe compatibility for Overgeared, integrating items and materials from other mods into Overgeared’s progression and crafting systems in a consistent, intuitive way.
The idea is to make Overgeared play nicely with a broader mod ecosystem, without breaking immersion or player expectations.
This datapack currently adds compatibility for:
saves/<your_world_name>/datapacks/minecraft/resourcepacks//reload or re-enter the world/datapack list<server_root>/world/datapacks/<server_root>/resourcepacks//reload if the world is already loadedFor certain mod compatibilities, I've included new tool types for blueprints, however Overgeared requires the configuration file to be updated with this new list, which this datapack cannot overwrite.
To configure this, go to your instance folder and navigate to config and look for overgeared-common.toml. In there, look for a line that contains availableToolTypes and replace the entire value after the = sign with this:
["sword", "axe", "pickaxe", "shovel", "hoe", "knife", "fillet_knife", "machete", "cleaver", "mattock", "bow", "helmet", "chestplate", "leggings", "boots", "horse_armor", "thrown", "staff", "polearm", "blunt_weapon", "dagger", "shield", "dragon_armor"]
If you encounter:
Feel free to open an issue or submit a pull request.
Contributions are welcome!
This project is licensed under the MIT License.
You are free to:
As long as you include the original license and copyright notice.
See the LICENSE file for full details.
Forge onward ⚙️