Death shouldn't be free, even without Hardcore. Lingering Death adds a lasting
penalty after you respawn on Hard difficulty: you come back weakened, slow, hungry
and unable to fight or mine properly — a gradual recovery instead of an instant reset.
How it works
- Death plays out normally: you respawn at your last bed/respawn anchor, or at
world spawn if you haven't set one.
- The moment you respawn, a staged set of status effects kicks in, fading out
over time to simulate recovery:
- Darkness and Slowness — 5 minutes
- Hunger — 10 minutes
- Mining Fatigue and Weakness — 20 minutes
- No respawn point set yet? Darkness and Slowness are skipped — you're weak,
but adrenaline keeps you alert enough to run and hide instead of being blind
and slow out in the open.
- A bucket of milk still clears every effect instantly, exactly like vanilla —
a valid way to shrug off the penalty early, at the cost of a resource.
Why
Hardcore is great, but permadeath isn't for everyone — and once a server loses
its first hardcore life, it usually just reverts to Hard anyway. Lingering Death
brings some of that "death matters" weight to Hard difficulty, without taking
anyone's world away.
Commands
Server language defaults to English. An operator can change it once for everyone:
/function lingeringdeath:lang/set_en
/function lingeringdeath:lang/set_pt_br
/function lingeringdeath:lang/set_es
/function lingeringdeath:lang/set_fr
/function lingeringdeath:lang/set_de
/function lingeringdeath:lang/set_ru
Compatibility
- Minecraft Java Edition 26.3 (pack format 121)
- Server-side only — no resource pack required
- Works alongside item/grave datapacks
Notes
- No permadeath, no mode lock-in — built for Hard difficulty.
- Recommended for survival/SMP servers that want deaths to sting a little,
without punishing players too harshly.