When a Legendary and/or Shiny Pokemon shows up, a message is broadcast to all players on the server.
A utility mod that keeps track of Cobblemon wild KO/capture counts/streaks.
Naturally spawning Hidden Abilities. KOs and/or captures increase nearby shiny rates, and can also give perfect IVs to nearby spawns.
Pokérus adds a chance for Pokémon to gain the Pokérus virus, enhancing their EV gain and spreading to other Pokémon in their party.
Adds the in-world effects of field moves and abilities to Cobblemon.
What if your player got KO'd when your Cobblemon team wiped out, like in the games?
Collects items from Pokemon in nearby Pasture Blocks in Cobblemon.
Don't accidentally release your shinies in Cobblemon! Or other neat things...
Adds a new aspect to Pokemon in Cobblemon that, when defeated in 1v1 wild combat, causes them to join the player's team.
Everything you didn't know you wanted to be configurable in Cobblemon.
Feed Pokemon to grow their affection and make them join your team in Cobblemon!
Fixes some stuff in the Cobblemon mod that can be fixed with a datapack/resourcepack solution.
Adds a simple series of CDs with seriously serialized strategies. For Cobblemon!
You know how when Ninjask evolves, Shedinja pops up? That, but you can do it for arbitrary Pokemon.
What if the ability Pickup worked the way it does in the games and had a loot table so you could customize it?
Increase your chances of getting a shiny Pokemon by KOing wild versions of it!
Adds a chance for wild Cobblemon to spawn with their hidden abilities.
Increase your chances of getting a shiny Pokemon by KOing wild versions of it in a row!
Give perfect IVs to Pokemon based on everything from KO count to capture streak
Jsonifies the old buggy behavior of converting redstone into obsidian.
What if you could add a cooldown to how often a player can evolve their Pokémon in Cobblemon?