
Zoe Isn't Cyberpunk (Zoe) is a Cyberpunk-influenced (Influences include Cyberpunk 2077, Cyberpunk RED and Cyberpunk: Edgerunners) mod. It takes many aspects of these universes and implements them in its own way.
Features: Implants, custom weapons, custom software, custom mobs, 2 bosses, building blocks and more.
https://zoeisntcyberpunk.wiki.gg/
Cybertechne: Affects the quality of crafted implants, increased via crafting implants.
Biotechne: Represents your "humanity" - your capacity for handling implants. Increased by killing mechanical mobs (especially bosses) and having implants equipped.
Robotechne: Increases the power of software. Increased by having software equipped/using software.
/zoe_techne - Used to change a player's Cybertechne/Biotechne/Robotechne
/zoe_implant - Used to generate or clear implants
/zoe_software - Used to equip or clear Software
zoe_config.toml - General configurations to the Zoe experience
zoe (folder) - Configurable settings for each individual implant, including disabling them entirely
Zoe uses JSON files for its implant attributes. If you wish to change them, you can find them in your game file directory (%appdata%) under …/config/zoe and you are free to change it as you wish.
the JSON file names must follow this format: 'zoe_' or it will not work.
NOTE: If you want your implant changes to stay PERMANENT between mod updates, set their "update" value to 'false'!
While it is possible to change implant details during runtime, I highly advise against it on servers and even in Singleplayer to avoid any issues (for example, the attribute application system breaking). You should close your world/server before making changes to the JSON files.
Zoe uses tags and similar things to try and be as friendly as possible for compatibility with other mods. Joining the discord and asking me directly is the best way to learn more about this.