Prepare yourself for THE ultimate Zelda mod for Minecraft! Including nearly every Zelda item, fully functional just like in the games, sword skills such as Link's Spin Attack, mobs, dungeons, several quests, and more. If you ever enjoyed a Zelda game, then you will certainly love this mod. If, on the other hand, you simply want to add some extra spice to Minecraft's combat system without adding tons of items and other things, I recommend you check out my standalone combat enhancement mod, Dynamic Sword Skills.
1.8.9 v3.4: Initial update
Updated to Minecraft 1.8.9, Forge build
1.8.9-11.15.1.1902-1.8.9Added
+ Forge version checker support (untested)
Changed
- Sword beam slices through dekus like a hot knife through butter
- Sword beam rendering made to look more horizontal
Fixed
- Shields finally render properly again, even in the BG2 offhand slot
- Bomb item rendered incorrectly when dropped vs. thrown
- Bombs in ceramic jars rendered partially in ground outside of jar
- Ceramic jars could not be placed on glass blocks
- Sword beam was not considered a projectile
- Player didn’t swing arm when throwing ceramic jars
1.8 v3.3: Princesses & Magic
This is the final release for 1.8.0.
Updated to recommended Forge build
1.8-11.14.4.1563.
Added:
+ Magic Meter – yes, it's finally here, with lots of display options (see config file and manual)
+ NPC: Princess Zelda plus an entire quest line involving her
+ Block: Ancient tablets with mysterious writings carved upon them
+ Block: Quake Stone (in 2 varieties) – can be destroyed only by using the Quake Medallion (or Megaton Hammer + Golden Gauntlets, if enabled)
+ New Secret Room with Quake Stone door; Ocarina of Time and Magic Container both common here
+ Item: Book of Mudora, a tome of knowledge passed down through the generations in some villages
+ Item: Bombos Medallion – powers up Spin Attack so it shoots fireballs
+ Item: Ether Medallion – blasts enemies out of the sky with lightning
+ Item: Quake Medallion – causes a massive earthquake
+ Item: Purple Potion restores stamina bar like the Green Potion used to
+ Item: Lon Lon Milk restores 5 hearts per use and can be used twice
+ Item: Chateau Romani (Lon Lon Special) gives infinite magic bar for a short time
+ Item: Magic Container permanently increases magic capacity by 50 and replenishes magic bar.
+ Item: Magic Jars restore a small amount of MP when picked up, but cannot be stored
+ Item: Large Magic Jar restores 250 MP but cannot be stored
+ Command: zssmagic <player> <add|set> <current|max> <amount>
+ Config: Set maximum number of attainable magic points (default 250, player starts with 50)
+ Config: Allow Nayru’s Love to be activated while the magic bar is unlimited
+ Config: Make players immune to the Ether and Quake medallion effects
+ Config: Allow the Megaton Hammer to destroy Quake blocks (also requires Golden Gauntlets)
+ Config: Frequency of small heart and magic jar drops from mobs
+ Config: Issue #68 – Map makers can now set default warp locations, either in game by sneak activating a warp stone or manually in the config file
+ Config: Setting for Fire Rod griefing
+ Config: All ZSS HUD elements have settings for horizontal and vertical alignment as well as offsets
+ Crafting: Optional recipes for upgrading the hookshot via crafting
+ Crafting: Optional recipe to allow making copies of the Book of Mudora
+ API: IMagicArrow – allows arrows to require and consume magic power when shot from the Hero's Bow
+ API: IQuakeBlock – interface for blocks that react to the Quake Medallion
Changed:
- Completely redid how ZSS HUD overlays manage their placement and redid their config entries
- Issue #62 – Sword Pedestal now uses WeaponRegistry to determine what can be placed in it (still swords only)
- Potions no longer restore hunger: Green Potion restores 100 magic, Blue Potion restores 100 magic and 20 hearts (40 hp)
- Ceramic jars/pots no longer drop Green Potions, but may instead drop Magic Jars
- All mobs have a chance of dropping Small Hearts and Magic Jars
- Mobs with high max health have a chance of dropping a Large Magic Jar
- Fairies at fairy pools restore magic in addition to health
- Nayru's Love does not prevent skill use, excepting any portion thereof that requires magic (e.g. extra spins from Super Spin Attack)
- Cursed Keese attacks have a chance to drain mana, in which case they recover some of their own health
- Zelda’s Letter and Ocarina of Time can now be earned by means other than random luck
Fixed Bugs:
- Unable to fire regular arrows if magic arrow selected in item mode and insufficient magic
- Water bombs now generate in ocean loot at a rate more similar to fire bombs in the Nether
- Possible to end up with ‘ghost’ ceramic jars on the client
- Issue #70 – Dedicated server crash when beginning Zelda’s quest
- Issue #45 (partially) – shields now display correctly in inventory and in hand, but at the cost of the back texture for now
- Issue #55 – Secret rooms and boss temples not generating in the Nether
- Minor effects of Epona’s Song not triggering with Fairy Ocarina
- Deku Babas could potentially be pushed by other entities
- Deku Babas immune to being set on fire by lava
- Heart Container name displayed as ‘Skill Orb of Heart Container’
- Issue #66 – Possible crash when a Wizzrobe attempts to drop items
- Issue #69 – Dedicated server crash when converting some NPCs from villagers
- Dash skill had trouble hitting short targets
- Rising Cut could not be blocked by shields when wielded in the BG2 offhand
- Rising Cut could potentially be activated while an item was in use
- Combo damage overlay now correctly uses client font height
- Some language entries did not allow for proper translations due to word order
- Minor inconsistencies in Mask Shop quest dialogue
- Armor taking extra damage each hit while certain skills in use
- NPCs possibly taking damage from block above themselves when spawning
- Possible crash when converting NPCs (different from #69)
- EntityLiving#onInitialSpawn not being called for converted NPCs
1.7.10 v2.5.1: Critical bug fixes
- Issue #70 – Dedicated server crash when beginning Zelda’s quest
- Minor effects of Epona’s Song not triggering with Fairy Ocarina
- Armor taking extra damage each hit while certain skills in use
- NPCs possibly taking damage from block above themselves when spawning
- Possible crash when converting NPCs (different from #69)
- EntityLiving#onSpawnWithEgg not being called for converted NPCs
1.7.10 v2.5: Princesses & Magic
Updated to recommended Forge build
1.7.10-10.13.4.1558.
Added:
+ Magic Meter – yes, it's finally here, with lots of display options (see config file)
+ NPC: Princess Zelda plus an entire quest line involving her
+ Block: Ancient tablets with mysterious writings carved upon them
+ Block: Quake Stone (in 2 varieties) – can be destroyed only by using the Quake Medallion (or Megaton Hammer + Golden Gauntlets, if enabled)
+ New Secret Room with Quake Stone door; Ocarina of Time and Magic Container both common here
+ Item: Book of Mudora, a tome of knowledge passed down through the generations in some villages
+ Item: Bombos Medallion – powers up Spin Attack so it shoots fireballs
+ Item: Ether Medallion – blasts enemies out of the sky with lightning
+ Item: Quake Medallion – causes a massive earthquake
+ Item: Purple Potion restores stamina bar like the Green Potion used to
+ Item: Lon Lon Milk restores 5 hearts per use and can be used twice
+ Item: Chateau Romani (Lon Lon Special) gives infinite magic bar for a short time
+ Item: Magic Container permanently increases magic capacity by 50 and replenishes magic bar.
+ Item: Magic Jars restore a small amount of MP when picked up, but cannot be stored
+ Item: Large Magic Jar restores 250 MP but cannot be stored
+ Command: zssmagic <player> <add|set> <current|max> <amount>
+ Config: Set maximum number of attainable magic points (default 250, player starts with 50)
+ Config: Allow Nayru’s Love to be activated while the magic bar is unlimited
+ Config: Make players immune to the Ether and Quake medallion effects
+ Config: Allow the Megaton Hammer to destroy Quake blocks (also requires Golden Gauntlets)
+ Config: Frequency of small heart and magic jar drops from mobs
+ Config: Issue #68 – Map makers can now set default warp locations, either in game by sneak activating a warp stone or manually in the config file
+ Crafting: Optional recipes for upgrading the hookshot via crafting
+ Crafting: Optional recipe to allow making copies of the Book of Mudora
+ API: IMagicArrow – allows arrows to require and consume magic power when shot from the Hero's Bow
+ API: IQuakeBlock – interface for blocks that react to the Quake Medallion
Changed:
- Issue #62 – Sword Pedestal now uses WeaponRegistry to determine what can be placed in it (still swords only)
- Potions no longer restore hunger: Green Potion restores 100 magic, Blue Potion restores 100 magic and 20 hearts (40 hp)
- Ceramic jars/pots no longer drop Green Potions, but may instead drop Magic Jars
- All mobs have a chance of dropping Small Hearts and Magic Jars
- Mobs with high max health have a chance of dropping a Large Magic Jar
- Fairies at fairy pools restore magic in addition to health
- Nayru's Love does not prevent skill use, excepting any portion thereof that requires magic (e.g. extra spins from Super Spin Attack)
- Cursed Keese attacks have a chance to drain mana, in which case they recover some of their own health
- Zelda’s Letter and Ocarina of Time can now be earned by means other than random luck
Fixed Bugs:
- Deku Babas could potentially be pushed by other entities
- Deku Babas immune to being set on fire by lava
- Heart Container name displayed as ‘Skill Orb of Heart Container’
- Magic Rod particles spawning above player’s head after updating Forge version
- Issue #66 – Possible crash when a Wizzrobe attempts to drop items
- Issue #69 – dedicated server crash when converting some NPCs from villagers
- Dash skill had trouble hitting short targets
- Rising Cut could not be blocked by shields when wielded in the BG2 offhand
- Rising Cut could potentially be activated while an item was in use
- Combo damage overlay now correctly uses client font height
- Some language entries did not allow for proper translations due to word order
1.6.4 v1.1: Anniversary Edition
Includes all changes up to and including 1.7.10 v2.2.7!!!
NOTE: If you have installed Java 8, you MUST install Forge
1.6.4-9.11.1.1345 CHANGE LOG ARCHIVE
Due to size restrictions on posted content here, please see the
update log archive over at my PlanetMinecraft mod page. Sorry for the incovenience.
[code]<br />[center][url=http://www.minecraftforum.net/topic/2239063-164forge-zelda-sword-skills-v022/][img]http://i.imgur.com/NdrFdld.png[/img][/url][/center]<br />[/code]
CREDITS
A huge thanks to those who have helped support this mod through monetary contributions:
- AlanGreyjoy, Saraphae
to UltimateSpartan for the idea and opportunity to work on Quest, and for making the awesome banner, and for making some awesome models!
to GotoLink for all of his patience assisting me in supporting Battlegear2
to Hunternif for adding API support for his awesome Antique Atlas mod, making the dungeon textures, and the whirlwind effect for the Deku Leaf
to HoopAWolf for the amazing bomb and jar models
to Jones7789 for his many texture and model contributions
to Gaming_Confusion for his texture contributions
to diesieben07, Draco18s, and the other guys over at minecraftforum.net for sharing their knowledge
to RazzleberryFox for the Goron model and texture
to TheRedMajora for keeping me motivated and sharing his Zelda knowledge, as well as lots of textures/models,
to all of you for your great suggestions and feedback
to metroidisendless for various textures and models
and also to my wife for her support and musical / sound contributions.