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Wolfkin Origin

This origin is coded for Origins 1.4.1+ ,and minecraft 1.18.2+. The main idea is a mobile summoner with a wolf theme for the abilities.
by TTFgmg
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Updated Jun 30, 2026
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Make sure to update to the newest version to ensure it works as intended


Version 3.1.3+ will require the Extra Origins Mod

https://www.curseforge.com/minecraft/mc-mods/extra-origins

This adds a support based origin with a wolf theme which can be used in singleplayer or multiplayer (multiplayer is more recommended due to the support nature of the origin).
The abilities are as follows:
-Ally summon
-Invisibility/stealth
-Regen some health of another entity or yourself (damages undead mobs)
-Night vision


I'm hoping everything works, but if it doesn't just put a comment and I will get to fixing it as soon as I can. 

 

ATM the requirements are:
Origins Mod version 1.4.1+
Minecraft version 1.18.2

 

Origins Mod link:

https://www.curseforge.com/minecraft/mc-mods/origins

 
FULL DESCRIPTION:

Wolfkin Overview:
Main Abilities:

  • [Primary] Wolf Summon -This summons two buffed wolves, which are tamed on summon, with the following buffs/tweaks: *cannot be bred *they take half of the damage dealt to them *they have 1.4x movement speed (speed 2 as an attribute effectively, this would stack with potions) *3 less damage per hit *1 true damage per hit (through armour and enchants) *for each hit they do the owner gains 1 charge stack for the secondary -This has a 45s cooldown, with the wolves disappearing after 15s from cast

 

  • [Secondary] Heal ray -This requires 4 charge stacks to use, which are then removed on cast. -This gives the instant health 1 effect to a targeted living entity if there is one within 15 blocks, with no blocks in the way. If it fails to give this to an entity, the user is given the effect instead.

 

  •  [Tertiary] Invis -Active while sneaking, in light level 5 or less during night, or light level 4 or less while under blocks. Not active during the daytime in sunlight. A 4s cooldown is activated if the user deals damage, takes damage, or breaks a block. The cooldown can be triggered while active, and the invis will not trigger at all when it is on cooldown. -Doesn't work in water either -Hides armour+held items -has particles around it while active, much like an invis potion -Toggles with "key.loadToolbarActivator"

Passives:

  • Pack Tactics - This aggros any nearby untamed wolves on the target you punch.
  • Night vision (Weaker than potion, but enough to see)
  • Tracker:
    -Wolves/wolfkins are always glowing no matter the distance (even while invis)
    -When you are at or below 3/4 max hp you see damaged entities within 8 blocks
    -Toggles with the Invis toggle also
  • Snowy Start:
    -Can walk on powder snow
    -Freezing damage immunity
    -Spawn in a cold taiga
  • You cannot damage wolves with projectiles or melee. (Meaning they won't attack you either)

Cons:

  • Carnivore
  • 75% more exhaustion
  • 2 less hearts
  • 10% less damage dealt

    So just a few things really, no variety here at all :>
wolfkin3.1.6.jar
MC Fabric, Client, 1.20.1, 1.20, Server
Release 2024-07-14 Get

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