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Villager Names

🧑‍🌾 Gives all villager entities a default or custom name to liven up the world.

0 Likes
24431906 Downloads
Created by Serilum

Description

Requires the library mod Collective.

   This mod is part of The Vanilla Experience modpack and Serilum's RPG Bundle mod.
Villager Names gives all unnamed villagers a pre-defined name. This will name old and new spawns in the world. The mod contains a list of 5000+ names, one of which will be randomly chosen whenever an unnamed villager is detected. The profession of the villager is also visible on the trade screen. You can also use your own custom name lists, see below. There are various config options available to determine what should and shouldn't be shown on the villager trade screen. Professions will be localized in the game language.

The mod can also name modded villagers! Let me know if you've found a villager-like entity that's not named so I can add it to the list.


Configurable: ( how do I configure? )
useCustomNames (default = true): Use the custom name list, editable in ./mods/villagernames/customnames.txt, seperated by a comma. If custom names are found, the default name list is ignored.
useDefaultFemaleNames (default = true): Use the list of pre-defined female names when naming villagers.
useDefaultMaleNames (default = true): Use the list of pre-defined male names when naming villagers.
useBothCustomAndDefaultNames (default = false): Disabled by default. Whether both custom and default names should be used to name villagers. Custom names will probably not be chosen often due to the amount of default names.
nameModdedVillagers (default = true): If enabled, also gives modded villagers a name. If you've found a 'villager'-entity that isn't named let me know by opening an issue so I can add it in.
showProfessionOnTradeScreen (default = true): Whether the profession should be added to the villager's trade screen next to their name.
switchNameAndProfessionTradeScreen (default = false): If enabled, switches the name and profession on the villager trading screen. Result: - .
hideMerchantLevelTradeScreen (default = false): Whether the merchant level (novice, apprentice etc.) should be hidden on the trade screen.
shouldCapitalizeNames (default = true): If enabled, the mod capitalizes each word in the custom name list.


Commands:
/villagernames unname - Removes the names of all loaded villagers.
/villagernames name - Gives all unnamed loaded villagers a name.
/villagernames rename - Gives all loaded villagers a new random name.




Version 2.0 adds custom name lists:
When first loading the mod, it'll create a file in your .minecraft folder in /config/villagernames/ called "customnames.txt".


You can add as many names as you want to this list. Just make sure they're separated by a comma (the new line is not necessary). Make sure that "useCustomNames" in the config is enabled.



Because it's difficult to determine the profession of a named villager:


The mod also adds the profession on the trade screen:



There are various commands available to unname, name and rename loaded villagers:

 
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You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!



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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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