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Special Nametags

Allows you to have more special names to give to mobs (like "Dinnerbone").
by BisUmTo
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3,769 downloads
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Updated Jun 30, 2026
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This small fabric mod allows you to have more special names to give to mobs (like "Dinnerbone").

How to use

Rename mobs with special nametags to get special results:

freeze, noai, congela, congelato:

  • Mob will no longer move and you will not be able to hit him.
  • {NoAI:true,Invulnerable:true}

unfreeze, ai, scongela, scongelato:

  • Mob will move normally and you will be able to hit him again.
  • {NoAI:false,Invulnerable:false}

silent, silenzia, muta, mutato:

  • Mob will no longer emit sounds.
  • {Silent:true}

unsilent, smuta, smutato:

  • Mob will emit sounds normally.
  • {Silent:false}

baby, cucciolo, bambino:

  • Mob will stay in baby form.
  • {IsBaby:true,Age:-24000} (age restored to -24000 every 12000 ticks)

unbaby, adult, adulto:

  • Mob will grow up.
  • {IsBaby:false,Age:0}

gravity, gravità:

  • Mob will be affected by gravity.
  • {NoGravity:false}

nogravity, ungravity, floating, fluttuante:

  • Mob will no longer be affected by gravity.
  • {NoGravity:true}

invulnerable, invulnerabile:

  • Mob will be immune to not-creative damage.
  • {Invulnerable:true}

vulnerable, vulnerabile:

  • Mob will be able to take damage.
  • {Invulnerable:false}

noname, unname, nonome:

  • Mob will no longer have custom name, but without be able to despawn.
  • {CustomName:'""'}

killer rabbit:

  • Rabbit will convert into Evil variant.
  • {RabbitType:99}

nozombification, nozombificazione:

  • Piglin or Hoglin will no longer zombificate in Overworld.
  • {IsImmuneToZombification:true}

zombification, zombificazione:

  • Piglin or Hoglin will be able to zombificate in Overworld.
  • {IsImmuneToZombification:false}

johnny:

  • Vindicator will stay in Evil state even if renamed.
  • {Johnny:true}

unjohhny:

  • Vindicator state is set to default one.
  • {Johnny:false}

noclip:

  • Mob will not collide with blocks. (If he is affected by gravity, he will fall through blocks)
  • Not accessible through NBTs

clip:

  • Mob will normally collide with blocks.
  • No accessible through NBTs

sit, seduto:

  • Mob will sit on the ground.
  • Give gb.sitted tag to mob, summon an invisible armor_stand with gb.sitted.armor_stand and the mob will ride it

sleep, sdraiato:

  • Mob will lay down on the floor.
  • Give gb.is_sleeping tag to mob, {SleepingX:${X},SleepingY:${Y},SleepingZ:${Z}} every gametick.

unsleep, unsit, alzato:

  • Mob will stand normally.
  • Remove gb.sitted and sb.is_sleeping tags to mob, mobs unmounts the veicle.

No files available for download.

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